Type this in console: (You can bring console up by pressing shift-escape):
Code: Select all
r_recompileShaders 1
glsl_restart
See if this fixes your issue.
Type this in console: (You can bring console up by pressing shift-escape):
Code: Select all
r_recompileShaders 1
glsl_restart
See if this fixes your issue.
Ishq wrote:Type this in console: (You can bring console up by pressing shift-escape):
Code: Select all
r_recompileShaders 1 glsl_restart
See if this fixes your issue.
i did it, but it still happening.
This is:
i dont think that it changed anything for me
hey its now fixed i had to restart it thanks guys this awesome game just got even more awesome
Icaro, nano is buggy like that. It shouldn't appear in any other maps.
Ishq wrote:Icaro, nano is buggy like that. It shouldn't appear in any other maps.
I know, in fact, this always happens to me, but did not say anything until I saw this post and then I decided to expose this bug. True, only occurs in nano, and it is a small unimportant bug.
but nah....i would not define nano as a buggy map, Ingar is one of the best mappers, and this map works perfectly for the game it that was designed.
icaro440 wrote:but nah....i would not define nano as a buggy map, Ingar is one of the best mappers, and this map works perfectly for the game it that was designed.
It's not Ingars fault. I think something went wrong with the lightgrid when he compiled the map (something that didn't affect the old MD3 models of Tremulous).
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
I should have clarified that nano is buggy like that on our engine :p
All alien buildings and aliens in their base looks green on my system in Nano.