Page 2 of 4

Re: Rocket Pod (2)

Posted: Tue Jun 03, 2014 4:25 pm UTC
by chris

All of my wip models are on hold till July.

But I've found an old screenshot of the rocket pod, that I did before my gpu broke.
This is how it should look like atm.:
Image


Re: Rocket Pod (2)

Posted: Tue Jun 03, 2014 4:39 pm UTC
by Viech

What kind of GPU do you need? I think I have a working GeForce 6800 with a custom heatsink flying around.

Rocket pod is looking nice! Please also have a quick look at this thread.


Re: Rocket Pod (2)

Posted: Mon Jun 30, 2014 10:56 am UTC
by chris

Thx man, but I think your gforce 6800 is equally bad as my backup card a radeon 1950 pro, they both doesn't support that fancy shader model that my viewport needs. But anyway I've got a new card already.

Rocket pod is finished, I will animate and export it soon (also the turret).
Image


Re: Rocket Pod (2)

Posted: Mon Jun 30, 2014 12:22 pm UTC
by kharnov

YES


Re: Rocket Pod (2)

Posted: Mon Jun 30, 2014 7:29 pm UTC
by Viech

So this is what tears of joy taste like.


Re: Rocket Pod (2)

Posted: Tue Jul 01, 2014 9:30 pm UTC
by chris
Viech wrote:

So this is what tears of joy taste like.

lol

@Viech Is the rocket pod implemented in the code? For testing purposes I can overwrite the telenode or any other model,
but I need the the exact path where the shader files will be for the final model. Preferably, it would be awesome if you can clone the turret and rename all files&paths to rocket pod. So that I can overwrite it with the real files.
Changing the shader paths afterwards, like with md5 is not possible with iqm.


Re: Rocket Pod (2)

Posted: Wed Jul 02, 2014 1:14 am UTC
by Ishq

It is. You just need python installed.
https://github.com/ccxvii/asstools/blob ... _to_iqe.py

run that, and you can modify the iqe file as you want. Then compile the iqe back to iqm with the iqm tool.
https://github.com/lsalzman/iqm/blob/master/iqm.exe

or give it to me to modify.


Re: Rocket Pod (2)

Posted: Wed Jul 02, 2014 11:22 pm UTC
by Viech

I didn't implement anything for the rocket pod yet and I'm rarely at home these days. Maybe Ishq can help, otherwise I'll find the time on this weekend or next week. We should be able to hook you up with a mod pk3 that allows you to plug-and-play your model using the same logic as the turret.


Re: Rocket Pod (2)

Posted: Thu Jul 03, 2014 4:06 pm UTC
by chris

tiny ret gets assistance:
Image

@Viech If Ishq can change the paths afterwards for me, its ok. I will package it and upload it this weekend.


Re: Rocket Pod (2)

Posted: Thu Jul 03, 2014 4:57 pm UTC
by Viech

This is beautiful! Also omg the turret's pose. It looks so happy now. :3

Are the protective shutters animated, too? Would be nice to open them during the construction animation and maybe also toggle them as part of the pod's logic.