Accept more bot and pk3 map

Release and discuss things you've made, including mods.
Post Reply
mathema
Posts: 6
Joined: Sat Nov 05, 2016 8:22 am UTC

Accept more bot and pk3 map

Post by mathema »

Hello, i'm new user of Unvanquished and i have 2 questions :

1) In source code, how modify bot limit, I want more 19 bots (19 is max)

2) The map use pk3 format but can i use any pk3 map file for play with this game ? for example can i import quake 3 map ?

thank's for advance for your answer

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Accept more bot and pk3 map

Post by Viech »

For your second question, you can port over any Quake map but it won't work automatically by using the original pk3. You'd need to know a bit about mapping to do this.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

mathema
Posts: 6
Joined: Sat Nov 05, 2016 8:22 am UTC

Re: Accept more bot and pk3 map

Post by mathema »

I actualy use NetRadiant.

I editing pk3 file and i add meta folder (for select the map in the game)
The game and map start but it's not possible to play (i think that i must to add start position for human team and alien team ?)

I convert .bsp quake3 map to .map et i open the file with netradiant.

but what changes do I do to make the playable map ?
i see this tutorial :
https://wiki.unvanquished.net/index.php ... ping_Guide

and i think i add "team structure", but i dont understood.

Both teams require at least one spawn. Traditionally an RC, Overmind and basic defences are also provided.
Make sure you place these objects floating slightly above the ground. Placing them in or on the ground may lead to Daemon deciding to refuse their lease on existence.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Accept more bot and pk3 map

Post by Viech »

You need to place at least one Telenode (human spawn) and Egg (alien spawn) in the map.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

mathema
Posts: 6
Joined: Sat Nov 05, 2016 8:22 am UTC

Re: Accept more bot and pk3 map

Post by mathema »

Yes thanks, i see this object in the example map "team_human_spawn" and "team_alien_spawn"
these are what the 2 items I have to insert ?

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Accept more bot and pk3 map

Post by Viech »

These are the bare minimum. Usually you want to give teams more buildables to start with than just the spawn points. Look at other maps to get an impression of a good starting base.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

mathema
Posts: 6
Joined: Sat Nov 05, 2016 8:22 am UTC

Re: Accept more bot and pk3 map

Post by mathema »

yes, i' tested and it's work with just add spawn.

Post Reply