Gameplay

Request new features or present your ideas.
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Gireen
Graphic Designer
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Gameplay

Post by Gireen »

I think we should go a step back from specific Game play changes and define what we want.
What are the Emotions and situations we want to happen?
With this in the background we can look on existing game elements and new ideas how useful they are to reach this.

i start with:

3 Humans sneak through a corridor, they got no radar or sort of. In the distance you hear a Tyrant crying, the sound of doors. The Humans hides in niches and seconds after the Tyrant enters the corridor and runs past them into another door. Out of the direction where the he goes to, gun fire and silence. The humans moves along, they got something to do. they go to a place and planting/repairing something, one is busy with this until the others cover him. A Dretch creeps on a pipe trout the room. No one sees him but then he cry to alert his team. The scared humans know there position is leaked out.

and

Humans barricaded behind boxes shooting on a corridor full off rushing aliens. In there back is only a big metal door. A Technician tries to open it until the humans defend there hopeless position unaware if the door opens before the ammo is out.

fear ma engrish :granger:

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Ishq
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Gameplay

Post by Ishq »

A dretch hiding in the shadows stalks his human prey, its eyes glowing in anticipation. The human, though, is no fool. Even without a helmet, the dretch can tell that this human is sharp and alert. This human diligently checks all the nooks and crannies. It'll only be a matter of time before its hiding place is found. The dretch knows this human's aim is too good to fight in a full frontal attack, therefore the only way to win is to wait for the human to blunder. Luckily, the human neglected to check above the ceiling light. A chance! The dretch nimbly drops down behind the human. The human, hearing the sound, immediately turns around and begins to spray, but it's too late. The dretch sneaks in a bite to the head and swivels around behind the human to finish the job...

Is something like this what you wanted?

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Gireen
Graphic Designer
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Joined: Wed Mar 07, 2012 1:26 pm UTC
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Re: Gameplay

Post by Gireen »

Oh yes this goes in the right direction. :)
nearly hopeless situations, the silent space, hiding and slowly moves in expectation of a ambush.
And than bam the hell breaks down with hail of bullets and screaming aliens.
A electric atmosphere that lets the players go to the limit.

fear ma engrish :granger:

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