my feedback, review, suggestions and feature requests.

Post any feedback you have about the game here.
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krtv`
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Joined: Mon Jul 06, 2015 10:55 pm UTC

my feedback, review, suggestions and feature requests.

Postby krtv` » Fri Aug 07, 2015 9:46 pm UTC

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gavlig
Animator
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Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: my feedback, review, suggestions and feature requests.

Postby gavlig » Sat Aug 08, 2015 11:53 am UTC

Hey! Didn't read the whole "gameplay" part(im not taking part in that area of development), but thank you for you appreciative feedback! :D Hope after a few dozens of alphas you'll see unva become even better! :) Cheers!
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Comet_
Mantis
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Re: my feedback, review, suggestions and feature requests.

Postby Comet_ » Sat Aug 08, 2015 6:24 pm UTC

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kharnov
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Re: my feedback, review, suggestions and feature requests.

Postby kharnov » Sun Aug 09, 2015 2:51 am UTC

I pretty much addressed all your concerns on IRC, but to summarize, it was basically a mix of agreeing and/or saying something was being worked on.

As for the forums, we'll be re-theming it soon-ish with site assets. I've already gotten rid of the confusing mess of sub-forums.

Stats will likely come from either Xonotic's system, or from New Edge if they help port it over.
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Tom
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Re: my feedback, review, suggestions and feature requests.

Postby Tom » Sun Aug 09, 2015 3:54 pm UTC

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krtv`
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Re: my feedback, review, suggestions and feature requests.

Postby krtv` » Sun Aug 09, 2015 7:38 pm UTC

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Viech
Project Head
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Re: my feedback, review, suggestions and feature requests.

Postby Viech » Fri Oct 23, 2015 12:55 pm UTC

Hey krtv, I find it awesome that you put so much effort into giving feedback. I love reading walls of texts with detailed reasoning. However, I think you tried to put too much in a single thread, to the point where it gets hard to discuss anything of it. Maybe you should split it into different threads, so that developers know what's relevant to their field of development and distinct discussions don't bury each other. :wink:
Responsible for: & , (map), (map texture editor), (material file generator), gameplay design & programming, artistic direction

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