Vega Industries: Research Outpost 13 - Beta 4

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Ingar
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Vega Industries: Research Outpost 13 - Beta 4

Postby Ingar » Sun Jul 26, 2015 6:04 pm UTC

2015-09-06 Beta 4

I uploaded this month's release, Beta 4 has an updated Workshop area and a number of new mapobject models,
including the infamous cardboard box!

2015-08-02 Beta 3

Just in time for the monthly Unvanquished release, Beta 3 is now available for download. This is mostly a techical release: I've split the map into map-vega.pk3 and tex-vega.pk3. This way the texture pack is easily available for other mappers.
You'll have to download both pk3 files for it to work.

Audio and images in this release have been compressed to reduce file size.

2015-07-26 Beta 2

Vega Industries: Research Outpost 13 is a complete texture overhaul of the
Tremulous map I released in 2010. Since it never really got out of beta, I just continued the version numbering. This release stays faithful to the original: most of the changes are the textures themselves and some minor details. Only one small room was slightly changed.

Beta 2 is not yet optimized, as a result the download is rather heavy.

I intend to split this into the map itself, and a stand-alone texture pack that can be used by other maps. Before that, more tinkering is required.

Download

* map-vega_b4.pk3 (Map, 50 MiB - README)
* tex-vega_b4.pk3 (Textures, 23 MiB - README)

Previous releases

* map-vega_b3.pk3 (Map, 27 MiB - README)
* tex-vega_b3.pk3 (Textures, 23 MiB - README)

* map-vega_b2+1.pk3(45 MiB, crunched and bot-enabled by illwieckz
* map-vega_b2.pk3 (111 MiB)
* README

Screenshots

unvanquished_2015-07-26_173011_000.jpg
unvanquished_2015-07-26_173011_000.jpg (399.51 KiB) Viewed 2087 times

unvanquished_2015-07-25_231327_000.jpg
unvanquished_2015-07-25_231327_000.jpg (401.74 KiB) Viewed 2087 times
Last edited by Ingar on Sun Sep 06, 2015 2:50 pm UTC, edited 5 times in total.
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Ingar
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Vega Industries: Research Outpost 13: Development

Postby Ingar » Sun Jul 26, 2015 6:05 pm UTC

Development page on GitHub.

Note that there's no bsp in the repository. You can't test it without compiling yourself.
Last edited by Ingar on Thu Jul 30, 2015 6:56 pm UTC, edited 1 time in total.
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Tom
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Re: Vega Industries: Research Outpost 13 - Beta 2

Postby Tom » Sun Jul 26, 2015 7:16 pm UTC

Image

From the man who made Procyon (water – who doesn't like water?), Sirius (glass dome), Nano (symmetry done right) and Methane (tubes)!
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Viech
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Re: Vega Industries: Research Outpost 13 - Beta 2

Postby Viech » Mon Jul 27, 2015 2:36 am UTC

What Tom said. Textures are looking nice! You should enable anti-aliasing for the screenshots though. :wink:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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gavlig
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Re: Vega Industries: Research Outpost 13 - Beta 2

Postby gavlig » Mon Jul 27, 2015 10:50 am UTC

nooooice! I really like those hires textures! :D
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Ingar
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Re: Vega Industries: Research Outpost 13 - Beta 4

Postby Ingar » Sun Sep 06, 2015 2:50 pm UTC

Released Beta 4, see parent post :tongue:
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gavlig
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Re: Vega Industries: Research Outpost 13 - Beta 4

Postby gavlig » Sun Sep 06, 2015 8:34 pm UTC

Yes, 10/10 would drink again! http://i.imgur.com/tgC4bdD.jpg
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Ishq
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Re: Vega Industries: Research Outpost 13 - Beta 4

Postby Ishq » Sun Sep 06, 2015 10:04 pm UTC

yee :thumbup: :thumbup:

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