Sourceforge fixed their issue. Builds are up on sourceforge, although chances are you will get faster speeds from the torrent.
Alpha 25 – feeling the squeeze
Re: Alpha 25 – feeling the squeeze
icaro440 wrote:where is the link to the torrent (main page)???? http://www.unvanquished.net/download i dont see it.
Added it.
icaro440 wrote:Downloading...Surprisingly, this is not going as slow as I thought.
Because our mirrors aren't as slow as sourceforge's.
Note that this link always points to the latest torrent, so you can do nifty things like
Code: Select all
% crontab -l
@hourly /usr/bin/transmission-remote -a http://www.unvanquished.net/unv-launcher/current.torrent
to automatically download and seed the new version once it arrives.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
- DwarfVader
- Mantis
- Posts: 102
- Joined: Sun Sep 09, 2012 4:40 am UTC
Re: Alpha 25 – feeling the squeeze
hi there,
i have to say, that this release left a much more solid impression on me than the previous one. The install/update process was flawless on my xubuntu 13.10 installation. The new models look very nice, especially the drill is sweet. But i Do love the new 'build on' capability of the builderclass the most on this release. Whoever is responsible for that change: very good work, sir! :-)
Looking forward to a dev game with many people, to see if the lags are gone or at least less than the sometimes unplayable state of previous versions.
I truly hope, now that the filesystem transitions are done and the old render is finaly removed, the stability and performance will further improve. Even if it is still in alpha state.
Keep up the good work.
DwarfVader
Re: Alpha 25 – feeling the squeeze
Thanks for the Arch/AUR pkgbuilds.
Re: Alpha 25 – feeling the squeeze
SDS wrote:Thanks for the Arch/AUR pkgbuilds.
You're welcome, fellow arch user!
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction