Idea: melee weapons

Request new features or present your ideas.

Add melee weapons

no

5
26%

yes

6
32%

yes, and give the Granger a chainsaw

8
42%
 
Total votes: 19
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kharnov
Granger
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Re: Idea: melee weapons

Post by kharnov »

E-Mxp wrote:

Maybe make a melee strike a secondary attack for the blaster?

Actually, I had that idea on IRC too. Here's the problem, though. You can fire an infinite number of times with the blaster from a distance. How can you make a melee attack useful, especially when getting that close is going to be suicide?

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Gireen
Graphic Designer
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Re: Idea: melee weapons

Post by Gireen »

The blaster idea sounds good.
With a blade on the blaster.

The blaster would be stronger for use as melee weapon, than for distance.
The use case is not to run to the aliens for a melee fight, but wen they get close to you it could be a option to block strong attacks from a Tyrant, or kill Dretches without wasting ammo.

fear ma engrish :granger:

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StalKermit
Dragoon
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Joined: Wed Mar 07, 2012 6:05 am UTC

Re: Idea: melee weapons

Post by StalKermit »

People complain about battlegrangering and you want to make battleblastering more viable?

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E-Mxp
Graphic Designer
Posts: 145
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Location: Holland

Re: Idea: melee weapons

Post by E-Mxp »

Maybe have the blaster melee do the same amount of damage as the primary fire, but have a big knockback.

le mi'a bende cu nitcu lo zbasu

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KenuR
Tyrant
Posts: 369
Joined: Thu Mar 15, 2012 1:54 pm UTC

Re: Idea: melee weapons

Post by KenuR »

The problem is that if you can use a blaster as a melee weapon, why can't you use other weapons as melee weapons too?
I say, give us a knife or a fist.

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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Idea: melee weapons

Post by Ishq »

The point is, I don't want to encourage feeding with useless melee weapons (and if they do significant damage, they will be OP since aliens are melee)

SHOVELL
Posts: 20
Joined: Wed Mar 07, 2012 2:32 am UTC
Clan: XAX

Re: Idea: melee weapons

Post by SHOVELL »

pistol whip!!!

|XAX|SHOVELL |XAX|CAMPER |XAX|SUICIDEBOMBER

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ViruS
Granger
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Re: Idea: melee weapons

Post by ViruS »

Gireen wrote:

The Idea is to give the Humans a Knife with a short range, that they must stand really close to Aliens.
The Knife could deal 50 hp damage. 1 hit can kill a Dretch but he is hard to get with the short range.

The Battlesuit gets instead of the knife his metal hands as weapon to punch aliens in the face. :D

I actually allready have 'mellee' blaster already in my lolards qvm doing 24 dmg, twice per second, and its pretty OP. It doesnt even instant kill dretches. And the range of my blaster is just as short as a psaw range.
With mellee, people can swing pretty fast if they're strong, so we should keep the damage lower than '50' at least and repeat rate between 0.7 and 1 second.

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seana11
Tyrant
Posts: 430
Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...

Re: Idea: melee weapons

Post by seana11 »

E-Mxp wrote:

Maybe make a melee strike a secondary attack for the blaster?

Make it a fist like in doom; you only use it because your pistol is out of ammo.

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WhiteTech
Mantis
Posts: 71
Joined: Wed Jul 11, 2012 7:58 pm UTC

Re: Idea: melee weapons

Post by WhiteTech »

I think we should just have a basic weapon bash. Something perhaps to give you a bit more guard. Downside is we would have to re-balance slightly.

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