New advanced map editor for Quake engines: TrenchBroom

Ask questions about mapping in general, and show off your in-progress work.
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poVoq
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New advanced map editor for Quake engines: TrenchBroom

Postby poVoq » Sat Mar 02, 2013 6:09 pm UTC

Check this out:
http://kristianduske.com/trenchbroom/

Finally a modern workflow quake engine map editor. Would be great if someone would make it Unvanquished compatible.
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Ishq
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby Ishq » Sat Mar 02, 2013 6:35 pm UTC

Looks cool. I'll look into it.
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seana11
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby seana11 » Sat Mar 02, 2013 7:46 pm UTC

^^

I would be interested in this; the radiant editors in general seem a bit clunky and outdated, especially for seemingly simple tasks. (For what I mean, see anything to do with meshes).
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Viech
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby Viech » Sat Mar 02, 2013 11:08 pm UTC

TrenchBroom allows you to create and edit Quake 1 maps entirely in 3D.

Sounds … modern. :p

Some of the brush editing features look nice indeed, but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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velociostrich
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby velociostrich » Sun Mar 03, 2013 2:19 am UTC

That looks fantastic!

Viech wrote:... but I doubt that editor even knows patches since there is a screenshot where someone builds an arc with brushes.


Then I say we fork it and add support!
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seana11
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby seana11 » Sun Mar 03, 2013 3:26 am UTC

velociostrich wrote:Then I say we fork it and add support!


Please fork/patch it. I any case, it'd be great to see a partnership with unv.
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jm82792
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby jm82792 » Sun Mar 03, 2013 3:54 am UTC

I've never dare mapped or helped with one because of GTK.
I'd only do textures, but having a usufule GUI is key.
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Viech
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby Viech » Sun Mar 03, 2013 11:41 am UTC

velociostrich wrote:Then I say we fork it and add support!

It's not like we don't have other tasks on our todo-list. :p

If you want to port an editor to our engine I'd propose you fork an idTech4 one, not idTech1.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby ViruS » Sun Mar 03, 2013 1:11 pm UTC

I just saw this about half a day ago on the xonotic forums :S
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StalKermit
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Re: New advanced map editor for Quake engines: TrenchBroom

Postby StalKermit » Sun Mar 03, 2013 5:00 pm UTC

jm82792 wrote:I've never dare mapped or helped with one because of GTK.


Radiant. Never GTK.

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