Blender Map Exporter

Ask questions about mapping in general, and show off your in-progress work.
Xembie
Posts: 1
Joined: Mon Oct 05, 2015 6:05 am UTC

Blender Map Exporter

Postby Xembie » Mon Oct 05, 2015 6:12 am UTC

Hi all!,

Sorry to the few who were waiting but I have just released the map exporter @ https://sourceforge.net/projects/q3mapexporter/. I eventually plan to move it to Github! Please check it out and report any errors!

Thanks,
Darren
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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Blender Map Exporter

Postby kharnov » Mon Oct 05, 2015 6:14 am UTC

Woah! That looks interesting, can you explain how it works?
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lamefun
Tyrant
Posts: 368
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Blender Map Exporter

Postby lamefun » Mon Oct 05, 2015 7:52 am UTC

I've looked at the code and it looks like it even uses Blender renderer for lightmaps. IMO Unvanquished should ditch NetRadiant and use Blender plugins for mapping.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Blender Map Exporter

Postby Viech » Tue Oct 20, 2015 6:47 pm UTC

This sounds interesting indeed. I wonder if a mapper with blender skills would like to try a test map?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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gavlig
Animator
Posts: 518
Joined: Wed Mar 14, 2012 1:20 pm UTC

Re: Blender Map Exporter

Postby gavlig » Tue Oct 20, 2015 9:00 pm UTC

not a mapper, but blender skill here, could give it a try with clear instructions
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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Blender Map Exporter

Postby kharnov » Tue Oct 20, 2015 9:35 pm UTC

Xembie, could you tell gavlig more about this? You can just post it in this thread, I'm sure anyone else reading it would find it informative.

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