Awesomebump texture creation tool

Ask questions about mapping in general, and show off your in-progress work.
User avatar
poVoq
Dretch
Posts: 59
Joined: Tue Oct 09, 2012 5:01 pm UTC

Awesomebump texture creation tool

Postby poVoq » Sun Apr 05, 2015 6:06 pm UTC

Not by me, but very awesome:
http://awesomebump.besaba.com/
(Crossplattform, qt based and open-source).
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Awesomebump texture creation tool

Postby kharnov » Mon Apr 06, 2015 12:57 am UTC

Neat, but the openGL 4 requirement is kind of strict. Won't work on Mesa.
User avatar
Ishq
Project Head
Posts: 1138
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Awesomebump texture creation tool

Postby Ishq » Mon Apr 06, 2015 2:48 am UTC

Doesn't matter since the textures it generates can be used anywhere.
User avatar
lamefun
Tyrant
Posts: 367
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Awesomebump texture creation tool

Postby lamefun » Mon Apr 06, 2015 2:52 am UTC

kharnov wrote:Neat, but the openGL 4 requirement is kind of strict. Won't work on Mesa.


This looks better than CrazyBump!

It should work on Linux, but only with PROprietary drivers...

Sad thing... even "free" software developers care only about PRO!..
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Awesomebump texture creation tool

Postby kharnov » Mon Apr 06, 2015 3:15 am UTC

I use Mesa. :frown:
User avatar
illwieckz
Project Head
Posts: 421
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Awesomebump texture creation tool

Postby illwieckz » Mon Apr 06, 2015 1:07 pm UTC

Me too. :confused:
User avatar
Viech
Project Head
Posts: 2132
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Awesomebump texture creation tool

Postby Viech » Mon Apr 06, 2015 9:35 pm UTC

I'm sure this is a nice tool for certain applications but saying that you can generate a height or normal map from an arbitrary image is still like saying you could add two and two in a way that it yields five. It's technical nonsense.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
poVoq
Dretch
Posts: 59
Joined: Tue Oct 09, 2012 5:01 pm UTC

Re: Awesomebump texture creation tool

Postby poVoq » Tue Apr 07, 2015 6:26 pm UTC

And yet it works :p
User avatar
Viech
Project Head
Posts: 2132
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Awesomebump texture creation tool

Postby Viech » Tue Apr 07, 2015 7:09 pm UTC

poVoq wrote:And yet it works :p

I'm sure it works well enough for some applications like animation/rendering where you can control how surfaces are visible. For a computer game this is most likely not true.

Just take a photo of an entirely flat wooden surface that shows the wood's vein. Will the tool detect that the surface is flat or will it interpret the vein as shading? (Or to make it even more obvious: Take a photograph that shows a wall with another phtogoraph of a non-flat surface. Will the tool detect that the wall is entirely flat in that area?)

If what the tool does was possible on a sufficient level of quality, there would be tools to convert 2D movies to 3D, too. :tongue:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
poVoq
Dretch
Posts: 59
Joined: Tue Oct 09, 2012 5:01 pm UTC

Re: Awesomebump texture creation tool

Postby poVoq » Tue Apr 07, 2015 10:25 pm UTC

You are vastly under estimating how often it works just fine and how common the use of such software is in game creation (yes commercial high budget games use such tools). Sure, the examples you mentioned are cases where it doesn't result in fully correct hight estimations, but normally there is a human on the other side of the screen, who can judge that while creating textures.

Oh and btw: Hollywood did just that in the early days of the current 3D hype. There *are* tools that convert 2D into 3D movies. The effect is limited and you probably need some human intervention for better z-sorting, but it has been done plenty of times :p
http://en.wikipedia.org/wiki/2D_to_3D_conversion

Return to “Level Design”

Who is online

Users browsing this forum: No registered users and 1 guest