Distribution: Unvanquished 0.10.0 build for Mac

Release and discuss things you've made, including mods.
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rhez
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Joined: Wed Mar 07, 2012 9:17 pm UTC

Distribution: Unvanquished 0.10.0 build for Mac

Post by rhez »

Apologies for the long week delay; I had a bunch of things going on. But finally:

You can find the download link here:
http://dl.dropbox.com/u/67145446/Unvanq ... uished.dmg

Make sure you have downloaded pak9.pk3 (and vms-0.10.0.pk3) (and other paks if you haven't already) from here:
http://sourceforge.net/projects/unvanqu ... es/Assets/
OR
http://unvanquished.net/downloads/main/

Place them into your ~/Library/Application\ Support/Unvanquished/main folder. Make sure you have earlier vms removed (e.g. vms-0.9.0.pk3) from this folder.

Enjoy

P.S. If you would like a mirror link because Dropbox does not work for you, please do not hesitate to request for one.
P.P.S. If the application is crashing for you, and the error says something like "Couldn't compile vertex shader generic", please follow these steps:

  1. Open Terminal and change the directory to where your Unvanquished 0.10.0 application is located:

    Code: Select all

    $ cd /path/to/Unvanquished\ directory/
  2. Then change the directory to Unvanquished.app/Contents/Resources/Unvanquished/, where the daemon engine will be located:

    Code: Select all

    $ cd Unvanquished.app/Contents/Resources/Unvanquished/
  3. Finally, run the daemon engine with the preset +set r_glslOptimizer 1:

    Code: Select all

    $ ./daemon +set r_glslOptimizer 1
    After you have done these steps, you won't have to do it again and can just open the application directly, without Terminal.

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_RRRR___HHHHH_EEEEE___Z___
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Now that's what I call a Rhez-olution.
Avatar image by Akele (CC BY-SA)

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