New map : RSMSE by Echon

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bsp1t
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New map : RSMSE by Echon

Postby bsp1t » Sun Oct 26, 2014 7:07 pm UTC

This is a made that was origonally made for gloom. I spoke with echon and he said it was OK to release to the unvanquished community.

All I have done was convert entities to unvanquished. Its a time tested map, places to move bases to (or make a last stand). It should have great gameplay and fps. Not sure how well it will play in unvanquished but meh - its a working map guys...

The zip contains my working snapshot of the map. It would be nice if someknow more familiar with the proper procedure of packaging correctly for unvanquished paks to please release a corrected zip.

Here is the map : https://www.dropbox.com/s/yqyhta2ys4trq ... e.zip?dl=0

Screenshots :

Image

Image

Image

Image

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Enjoy.
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Chomps123
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Re: New map : RSMSE by Echon

Postby Chomps123 » Fri Mar 06, 2015 8:18 am UTC

Just by looking at the screenshots it dose not look to bad.

But the texture is a bit repetitive, just some advice others gave to me.
bsp1t
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Re: New map : RSMSE by Echon

Postby bsp1t » Thu Mar 12, 2015 2:02 pm UTC

Yea thats how it was made. Its a simple map.

Dont take this as rude or the wrong way but : However instead of focusing on the textures, ever consider if it has gameplay? Thats a bit more important, i think.

Not sure if anyone even gave it a try playtesting... just sayin'...

Thank you though, I spent a bit of time converting it to unv. Your the only person to post in this thread.
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Thu Mar 12, 2015 7:10 pm UTC

Sorry, I forget to respond to this thread but I wanted to say that: perhaps this map could be good to play, but there is a big issue: there is no ladder/jumper to go on platforms, so human can't return to base if they go out, so it's unplayable right now. :confused:

Edit: same problem for aliens, and even ladders won't work for grangers… :confused:
Last edited by illwieckz on Thu Mar 12, 2015 9:34 pm UTC, edited 2 times in total.
bsp1t
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Re: New map : RSMSE by Echon

Postby bsp1t » Thu Mar 12, 2015 9:21 pm UTC

good point, ill see what i can do.
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Tom
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Re: New map : RSMSE by Echon

Postby Tom » Sat Mar 14, 2015 12:09 am UTC

Hi bsp1t,
I'm looking forward to play the map at the next devgame or at any other occasions with more than 4 players. :granger:
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GORE
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Re: New map : RSMSE by Echon

Postby GORE » Sun Mar 15, 2015 9:04 am UTC

Thanks for trying to bring in some gloom maps, brings back some memories. Would be nice to see some more of them in unvanquished, because they were really really good.
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Thu Mar 19, 2015 2:06 am UTC

For you information I tried to add ladders (not something very beautiful, but functional) to allow to test the map. You can remove them if you want to do something better. ;-)

These other fixes will probably interest you:

  • I have fixed one little texture issue.
  • I have substituted deprecated entities name and keyword with new ones.
  • I have modified turrets and telenodes orientation with a better angle.
  • I have added a .arena file and a screenshot.
  • I have replaced rsmse_common shader with Unvanquished’s common shaders.

The playable map ships also a minimap and some navmeshes you can reuse.

Download playable map: map-rsmse_0+unv-a37-illwieckz.pk3 (8.2 Mb)

Download sources: map-rsmse_0+unv-a37-illwieckz.pk3dir+2.zip (10.4 Mb)

You can vote for this map on my server “gg.illwieckz.net” to try it.

Oh, also, please do not use _dev as version number since it's a very high number. :tongue: For the version I modified I use the _0 number to be sure it will be easy to you to supersede it. :wink:
Last edited by illwieckz on Thu Jul 16, 2015 5:02 am UTC, edited 2 times in total.
bsp1t
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Re: New map : RSMSE by Echon

Postby bsp1t » Thu Mar 19, 2015 8:43 pm UTC

Great! Run with it, please! Echon made it to be played!

let us know if its got any gg play to it?
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Thu Mar 19, 2015 9:42 pm UTC

I found another issue, stair steps seem to be a bit high, sometime the player has to jump to climb. I don't know if it's doable, but some intermediate invisible steps could fix that.

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