New map : RSMSE by Echon

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Tom
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Re: New map : RSMSE by Echon

Postby Tom » Thu Mar 19, 2015 11:05 pm UTC

Great! What if we all meet at gg.illwieckz.net 20-30 min before the next dev game (Sunday, 20:00 UTC/GMT) to test this map? :wink:
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Fri Mar 20, 2015 3:18 am UTC

You can, it's a nice idea, but sorry I will not be able to play next gamedev (I will be in a train) but you can play without me, my server does not travel with me. :wink:
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Fri Mar 20, 2015 5:08 am UTC

So I have edited it one more time.

This green lightmap was strange:
Image

So I added a green light:
Image

It's not a bug, it’s a feature!
Image

Basic stairs in alien base:
Image
Image
Image

Basic ladders in human base:
Image
Image

New turret orientation (done in previous version):
Image

So you can now get it (but you can autodownload it on “gg.illwieckz.net”):

map: map-rsmse_0~unv-a37-illwieckz+2.pk3 (7 Mb)
source: map-rsmse_0~unv-a37-illwieckz+2.pk3dir.zip (10.4 Mb)
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Viech
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Re: New map : RSMSE by Echon

Postby Viech » Fri Mar 20, 2015 10:24 am UTC

You should use light emitting lamp shaders, they look a lot better than point lights (and somewhat realistic to begin with given that there is an actual light source).
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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GORE
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Re: New map : RSMSE by Echon

Postby GORE » Fri May 22, 2015 6:02 pm UTC

This map still being worked on?
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illwieckz
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Re: New map : RSMSE by Echon

Postby illwieckz » Thu Jul 30, 2015 11:56 am UTC

Hi, I uploaded my patches on GitHub, so you can track my changes:

https://github.com/interstellar-oasis/map-rsmse

What I want to do in the future:

  • use light emitting lamp shaders as suggested by Viech
  • improve the stairs (climbing on them is not a smooth move currently)

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