Logo

Release and discuss things you've made, including mods.
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Logo

Postby Spiney » Thu Sep 11, 2014 11:58 pm UTC

Not sure if one is needed, but it was fun C:

Image
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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Logo

Postby Viech » Fri Sep 12, 2014 12:30 am UTC

I like it! :smile:

Give us a license and a version with transparent background and we might be able to use it in the future.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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kharnov
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Re: Logo

Postby kharnov » Fri Sep 12, 2014 12:50 am UTC

That could make a good banner for a future version of the website. Or the forums.

Are you still working on your particles?
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Re: Logo

Postby Spiney » Fri Sep 12, 2014 8:36 pm UTC

Particles are coming along, but RL is preventing me from having a lot of time.
I'll see if I can upload my current progress tomorrow, I'll also provide the sources for this logo then.
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Re: Logo

Postby Spiney » Sun Sep 14, 2014 9:41 pm UTC

Here it is in high res glory.

High Res PNG: http://files.acidtu.be/unv/unvLogoHi.png
Source .PSD files: http://files.acidtu.be/unv/unvLogoSrc.zip (warning: 80MB)

I'll see if I can clean up the vector source a bit.
License CC-SA 3.0 will do?
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Viech
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Logo

Postby Viech » Mon Sep 15, 2014 2:14 pm UTC

You mean CC-BY-SA 3.0? Yes, that works. :smile:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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