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Creep Texture

Posted: Sun Sep 07, 2014 10:55 pm UTC
by Spiney

1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).

http://files.acidtu.be/unv/particles_0. ... /creep.tga

Image
ugly preview (looks better ingame)


Re: Creep Texture

Posted: Sun Sep 07, 2014 11:46 pm UTC
by kharnov

That looks nice. Do you have normal maps for it?


Re: Creep Texture

Posted: Mon Sep 08, 2014 3:15 am UTC
by Viech

The texture already includes shading and reflections (which is the job of the normal and specular map in our engine), so it doesn't quite work for us. We'd need a setup with diffuse, specular and normal map where the diffuse map only stores the color. Looking quite good for a trem-era texture though. :smile:


Re: Creep Texture

Posted: Mon Sep 08, 2014 8:47 am UTC
by Spiney

Is the lighting of decals a planned feature?


Re: Creep Texture

Posted: Mon Sep 08, 2014 10:33 am UTC
by Viech

I think they already use the lightgrid for that.