Creep Texture

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Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Creep Texture

Postby Spiney » Sun Sep 07, 2014 10:55 pm UTC

1024px² handpainted.
Looks best if the shader does the alpha blend thing (like in Trem).

http://files.acidtu.be/unv/particles_0. ... /creep.tga

Image
ugly preview (looks better ingame)
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kharnov
Granger
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Clan: GT
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Re: Creep Texture

Postby kharnov » Sun Sep 07, 2014 11:46 pm UTC

That looks nice. Do you have normal maps for it?
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Viech
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Re: Creep Texture

Postby Viech » Mon Sep 08, 2014 3:15 am UTC

The texture already includes shading and reflections (which is the job of the normal and specular map in our engine), so it doesn't quite work for us. We'd need a setup with diffuse, specular and normal map where the diffuse map only stores the color. Looking quite good for a trem-era texture though. :smile:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
Spiney
Dretch
Posts: 30
Joined: Thu Dec 12, 2013 5:35 pm UTC

Re: Creep Texture

Postby Spiney » Mon Sep 08, 2014 8:47 am UTC

Is the lighting of decals a planned feature?
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Viech
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Re: Creep Texture

Postby Viech » Mon Sep 08, 2014 10:33 am UTC

I think they already use the lightgrid for that.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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