moonbase map concept

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bsp1t
Dretch
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Re: moonbase map concept

Postby bsp1t » Sun Nov 10, 2013 10:35 pm UTC

lol all that work and thats all i get? I made a treepack and did the map in blender, along with shaders etc..Do You know how hard it is to get a sky, multiple shaders, 3ds models, normalmaped and lightmapped shaded all to play nice and cast and get shadows plus clipping the models? The shader file alone is worthy of an essay!

Cmon the telenode? Thats just an insult.
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Anomalous
Programmer
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Re: moonbase map concept

Postby Anomalous » Sun Nov 10, 2013 11:23 pm UTC

    :telenode:
:reactor: Well… the telenode is (just about) on top of the reactor… :tongue:
Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!
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Ishq
Project Head
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Re: moonbase map concept

Postby Ishq » Mon Nov 11, 2013 7:37 am UTC

Looks good. This is interesting precisely because you're using blender to do a lot of the mapping. Any chance of seeing those trees normalmapped?
bsp1t
Dretch
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Joined: Mon Oct 21, 2013 5:17 am UTC

Re: moonbase map concept

Postby bsp1t » Mon Nov 11, 2013 7:48 am UTC

yes, already started on.
bsp1t
Dretch
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Joined: Mon Oct 21, 2013 5:17 am UTC

Re: moonbase map concept

Postby bsp1t » Tue Nov 19, 2013 5:50 am UTC

Finally got the sun/sky/skymap talking nice. I improved the skymap, and cleaned up the textures....

Is this the moon?

Image
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kharnov
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Re: moonbase map concept

Postby kharnov » Tue Nov 19, 2013 6:01 am UTC

That's some really nice terrain.
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ViruS
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Re: moonbase map concept

Postby ViruS » Tue Nov 19, 2013 8:06 am UTC

kharnov wrote:That's some really nice terrain.

++

Its resolution is a bit low, but I guess the texture-r can always add rock-noise and/or more curves into it or something.

Does radiant have a random-surface generator? I've never seen such a thing, and can only think of ingar's method.
bsp1t
Dretch
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Joined: Mon Oct 21, 2013 5:17 am UTC

Re: moonbase map concept

Postby bsp1t » Tue Nov 26, 2013 1:57 am UTC

moar


Image

Image

Image
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StalKermit
Dragoon
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Re: moonbase map concept

Postby StalKermit » Tue Nov 26, 2013 2:36 pm UTC

Soon enough it will look like Skyrim. Keep going.
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Tom
Dragoon
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Re: moonbase map concept

Postby Tom » Tue Nov 26, 2013 2:49 pm UTC

I love this water!

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