Quake 2 Gloom maps, possible in unvanquished?

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GORE
Dretch
Posts: 37
Joined: Thu Mar 12, 2015 5:17 pm UTC

Quake 2 Gloom maps, possible in unvanquished?

Postby GORE » Thu Oct 01, 2015 4:01 pm UTC

Back in the days when Gloom was the thing, I played many good maps. Is it possible to convert them to unvanquished? Here is a few I like the most:

Temple of Sseleman by Sul:
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Mines-1
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Incb
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Viech
Project Head
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Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Quake 2 Gloom maps, possible in unvanquished?

Postby Viech » Thu Oct 22, 2015 3:14 pm UTC

I wouldn't know for sure. We do have a shader file generator for texture sets, so if the .map is available and can be ported (if there even is any format difference) then it should be doable to compile them for Unvanquished with little effort. Other than that it may or may not be complicated. Illwieckz would be our expert for map-porting.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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GORE
Dretch
Posts: 37
Joined: Thu Mar 12, 2015 5:17 pm UTC

Re: Quake 2 Gloom maps, possible in unvanquished?

Postby GORE » Sat Apr 30, 2016 6:10 pm UTC

Made own textures using same style as vanilla q2, own shader and converted map. Did NOT compile it to unvanquished, this is qfusion.

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how the original map looks like
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Tom
Dragoon
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Location: France

Re: Quake 2 Gloom maps, possible in unvanquished?

Postby Tom » Sat May 07, 2016 2:17 am UTC

Interesting! :thumbup:

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