Mining is fine, but please don't make it a player-chore. Leave it as something for the npc's to do. I play unvanquished to shoot aliens, not to do busywork.
It's probably easier to leave it as it is. Don't fix what aint broke.
The spirit concentration is low (possibly with randomly generated spirit-rich spots).
If you mine your base empty, you'll have to go out and mine a yet unexploited area.
I like these two ideas. Giving mapper the ability to place the bp rich spots would give more power to him to design a particular gameplay (we can imagine that these spots can be storable in a layout like buildables). I like the idea of random spots, could be an option since having a default layout helps in building a competitive gameplay, so “optionnaly random” (note: I really like the idea of random generated things, at school 10 years ago we were working on a random map generator for trem…). We just don't have to forget that competitiveness usually requires known rules.
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