Alpha 12 feedback

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Droid
Posts: 17
Joined: Sat Jun 16, 2012 8:29 am UTC

Alpha 12 feedback

Post by Droid »

Pros:

  1. Bots are f*ckin brilliant, major improvement. Im trying to get them to build now
  2. Rim lighting and motion blur were lacking before a12 great addition.
  3. Om the dev server, the drill and alien equivalent(fogot name) are a brilliant addition.
    Cons:
  4. Sad about pakB, i wanna see whats in there. :mad:

PS: still can't figure out the translator. Posted as anonymous in spanish

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kharnov
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Re: Alpha 12 feedback

Post by kharnov »

Huh. The textures shouldn't look like that..

Droid
Posts: 17
Joined: Sat Jun 16, 2012 8:29 am UTC

Re: Alpha 12 feedback

Post by Droid »

excluded off list, how can i fix?

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Anomalous
Programmer
Posts: 318
Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Alpha 12 feedback

Post by Anomalous »

kharnov wrote:

Huh. The textures shouldn't look like that..

That depends on which renderer you're using…

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

Droid
Posts: 17
Joined: Sat Jun 16, 2012 8:29 am UTC

Re: Alpha 12 feedback

Post by Droid »

what renderer does it load if you just type "unvanquished" in console?
What are different loading commands?

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seana11
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Re: Alpha 12 feedback

Post by seana11 »

I was playing on the dev server earlier, and it feels just like ubp. To outline some of the major problems:

--Drills/leeches don't cost bp Huh? This is just odd. It also allows an almost limitless construction of drills (kindof like dcc spam)
--Drills/leeches still work when in each other's zones The zones should also be larger
--The rate of generation is much too high for the amount of spam you can do I literally filled like 2 hallways on karith.

It needs work, but it does have a nice core idea.

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Ishq
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Re: Alpha 12 feedback

Post by Ishq »

I'm considering how I want to deal with the cost of drills/leeches. I'll probably give each team an initial pool and let them expand from there. Drills and Leeches will still work in each other's zones, but their rate will drastically drop the closer they are. Also, for the last point, without a proper game, that cannot be a given. Remember, unlike before, the resources don't come back. 400 BP in tremulous might have been a lot, but if you don't get BP back...every structure you build is forever. In a proper game, there will be much more fighting and a lot more destruction.

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seana11
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Re: Alpha 12 feedback

Post by seana11 »

Ishq wrote:

I'm considering how I want to deal with the cost of drills/leeches. I'll probably give each team an initial pool and let them expand from there. Drills and Leeches will still work in each other's zones, but their rate will drastically drop the closer they are. Also, for the last point, without a proper game, that cannot be a given. Remember, unlike before, the resources don't come back. 400 BP in tremulous might have been a lot, but if you don't get BP back...every structure you build is forever. In a proper game, there will be much more fighting and a lot more destruction.

Really? Huh, I didn't know that. What if you deconstruct a building?

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ViruS
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Re: Alpha 12 feedback

Post by ViruS »

DUNDUNDUN...
maybe it'll come back?

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