Thunder-b1 Feedback

Post any feedback you have about the game here.
User avatar
KenuR
Tyrant
Posts: 369
Joined: Thu Mar 15, 2012 1:54 pm UTC

Thunder-b1 Feedback

Post by KenuR »

Okay, so I played Thunder for an half an hour or so and here's what I think needs to be fixed.

1) The sky is moving WAY too fast. I got dizzy just looking at it.
2) Some doors open and some don't and it's confusing as hell.
3) I like the atmosphere a lot and the shadows are great, but I think some places are too dark.
4) Obviously there're no bot support yet.

User avatar
Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Thunder-b1 Feedback

Post by Ishq »

What, there is bot support...

User avatar
Anomalous
Programmer
Posts: 318
Joined: Wed Mar 07, 2012 3:51 pm UTC

Re: Thunder-b1 Feedback

Post by Anomalous »

… and the game code refused to have anything to do with the navmesh files. This is fixed now.

Debian and Ubuntu packages (squeeze, wheezy, sid; 12.04, 12.10, 13.04) may work on derivatives

OFFEND! … no, that's not right… ATTACK!

User avatar
EmperorJack
Mapper
Posts: 52
Joined: Wed Mar 07, 2012 11:12 pm UTC
Location: Wellington, New Zealand
Contact:

Re: Thunder-b1 Feedback

Post by EmperorJack »

Taken note.
Thank-you KenuR.

If anyone else has any feedback I guess that could be posted here.

EmperorJack

User avatar
seana11
Tyrant
Posts: 430
Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...

Re: Thunder-b1 Feedback

Post by seana11 »

Problem: Even on the lowest gfx lvl, I get 6 fps. Solution: provide even more ways to reduce detail in maps for those of us who have slower computers.

Image
Image
Image

User avatar
Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Thunder-b1 Feedback

Post by Ishq »

Try r_nofog 1

User avatar
JOURNEYMAN
Dragoon
Posts: 339
Joined: Thu Mar 08, 2012 9:42 pm UTC

Re: Thunder-b1 Feedback

Post by JOURNEYMAN »

My laptop wouldn't even load the map. It hangs and I have to kill the process manually. :(

Grab reality by the balls and squeeeeze!

Image

User avatar
Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Thunder-b1 Feedback

Post by Ishq »

:(, Can you enjoy plat23-b7 though?

User avatar
seana11
Tyrant
Posts: 430
Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...

Re: Thunder-b1 Feedback

Post by seana11 »

Ishq wrote:

:(, Can you enjoy plat23-b7 though?

Yup, although it is excessively bright compared to the other maps. I usually have to turn up my gamma for them, but this one looks entirely white when viewed with above-average gamma. I'm not saying this is bad (In fact, this should be the norm), but it is helpful to have internally-consistent brightness of maps so I don't have to adjust my gamma in-game.

Image
Image
Image

User avatar
EmperorJack
Mapper
Posts: 52
Joined: Wed Mar 07, 2012 11:12 pm UTC
Location: Wellington, New Zealand
Contact:

Re: Thunder-b1 Feedback

Post by EmperorJack »

If the map looks like you have no light (very bright, no shadows) this is the lack of lightmaps loading. You probably have to update your libwebp to fix this.

About FPS there are a few things you can do. You can disable bumpmapping with r_normalmapping 0. Make sure r_bloom and r_hdrrendering off too. Also disable any multisampling. You could always try the vanilla renderer besides these also...

Hope this helps

EmperorJack

Post Reply