Poll: gameplay changes so far

Post any feedback you have about the game here.

Which of the gameplay ideas do you like the most, so far?

Free upgrades
6
12%
Simple momentum
4
8%
Anti-camping
9
18%
Unlocked buildables
5
10%
Construct anywhere
9
18%
Build point pools
4
8%
Removal of stamina
5
10%
Simplified locational damage
7
14%
 
Total votes: 49
User avatar
krtv`
Posts: 15
Joined: Mon Jul 06, 2015 10:55 pm UTC

Re: Poll: gameplay changes so far

Postby krtv` » Tue Oct 20, 2015 2:03 pm UTC

unfortunately i only played about 20 minutes worth of games towards the end this weekend, i still stand next to most of my opinions from last time.

free upgrades 1 definitely felt more fun.

i still think lack of stamina/sprint is damaging, but i definitely don't want a flat human movement speed increase, that would be too much. maybe make it so jumping doesn't decrease stamina or something, but i really think it should be brought back until we have other movement systems for humans implemented.

building definitely needs to be looked at and have larger changes implemented. simplified but more powerful.

also hi cava!!!!!!!
User avatar
Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Poll: gameplay changes so far

Postby Viech » Tue Oct 20, 2015 6:02 pm UTC

The people voting for "Simple momentum": Do you actually enjoy the fact that killing enemy non-spawn structures doesn't give you anything, neither credits nor momentum? I think it's nice to have an additional motivation to do what sometimes needs to be done to break base. It's possible that a perimeter turret is everything you can kill with your current team upgrades and I don't see why it should feel more like a necessity than a success.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
Lecavalier~
Dretch
Posts: 30
Joined: Thu Apr 05, 2012 12:37 pm UTC
Clan: Pk, Formerly DSPro
Location: Canada

Re: Poll: gameplay changes so far

Postby Lecavalier~ » Tue Oct 20, 2015 10:18 pm UTC

forgot simple momentum:
This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me.
krtv` wrote:
also hi cava!!!!!!!

Hi!
Last edited by Lecavalier~ on Tue Oct 20, 2015 10:47 pm UTC, edited 2 times in total.
User avatar
Tom
Dragoon
Posts: 248
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Poll: gameplay changes so far

Postby Tom » Tue Oct 20, 2015 10:36 pm UTC

Viech wrote:The people voting for "Simple momentum": Do you actually enjoy the fact that killing enemy non-spawn structures doesn't give you anything, neither credits nor momentum? I think it's nice to have an additional motivation to do what sometimes needs to be done to break base. It's possible that a perimeter turret is everything you can kill with your current team upgrades and I don't see why it should feel more like a necessity than a success.

+ 1.
User avatar
Comet_
Mantis
Posts: 92
Joined: Sat Sep 27, 2014 1:52 pm UTC

Re: Poll: gameplay changes so far

Postby Comet_ » Wed Oct 21, 2015 12:50 am UTC

Lecavalier~ wrote:forgot simple momentum:
This change I didn't like mostly because I thought the momentum system was already pretty good. With simple momentum, you can have a successful rush but not gain momentum from it because you focused on defences instead of spawns and that doesn't seem right to me.

Very much agreed. Especially with the dev team pushing forward bases on us with no more creep restriction. You should get momentum for destroying the forward bases even if there is no egg.

Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
User avatar
Lecavalier~
Dretch
Posts: 30
Joined: Thu Apr 05, 2012 12:37 pm UTC
Clan: Pk, Formerly DSPro
Location: Canada

Re: Poll: gameplay changes so far

Postby Lecavalier~ » Wed Oct 21, 2015 12:58 am UTC

Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:
User avatar
Comet_
Mantis
Posts: 92
Joined: Sat Sep 27, 2014 1:52 pm UTC

Re: Poll: gameplay changes so far

Postby Comet_ » Wed Oct 21, 2015 1:06 am UTC

Lecavalier~ wrote:
Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:

Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink:

On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off chance you agreed :tongue:
User avatar
Lecavalier~
Dretch
Posts: 30
Joined: Thu Apr 05, 2012 12:37 pm UTC
Clan: Pk, Formerly DSPro
Location: Canada

Re: Poll: gameplay changes so far

Postby Lecavalier~ » Wed Oct 21, 2015 1:33 am UTC

Comet_ wrote:
Lecavalier~ wrote:
Comet_ wrote:Also, motion to forcefully switch profile pictures with Lecav. All for say "Aye" all against with a "Nay"
nay :thumbdown:

Aye :thumbup: THAT MAKES IT EVEN BUDDY :wink:

On a side note I was just messing around. My last name is wolf so I figured a canine would be cool on the off chance you agreed :tongue:


Maybe if you're nice to Kharnov he can hook you up :thumbup:

Return to “Feedback”

Who is online

Users browsing this forum: No registered users and 1 guest