Okay, yesterday I have played Unvanquished with my friend. And I have some random thoughts from perspective of someone who never played Tremolus.
- Base position overlay. I have played on 2 GIGANTIC maps. I spent like 40% of my time trying to figure out what is what and where I am. That was not fun. Indicator of friendly and enemy base + distance in meters would be very helpful. Indicator itself will be helpful to find azimuth, meters distance will help to calculate if I'm getting actually closer or not.
- Make buying gear for humans more readable. Currently I have to SELL rifle/weapon first to SEE what I can buy. My friend were playing for like 40 minutes and he did not figure that out. Why not show all possible guns at once and if player buys one, just ask him:
SELL RIFLE AND BUY FLAMER?
Simpler.
Make buying guns less text, add more icons/pics of actual gear. So new players can instantly learn which gun is which one.
Add shiny button to change race:
I really needed some time to figure that out :D
- What does those % mean?
- Confidence way of display.
Maybe instead of lot of reading, just use some kind of graphical way? Like progress bar, etc. Having to "read" all the time is not cool during gameplay (for me ofc). Simple progress bar would be easier to read "with corner of eye".
That's it for now :p
- Next to credits value is "twórcy" (creators) instead of "kredyty". I guess that's bug in PL translation.
All in all - love the game.