Humans are way OP

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constatinus
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Humans are way OP

Postby constatinus » Fri Jan 26, 2018 12:33 pm UTC

MG turrets acctually do *something* (3 of them can prevent a maraurder from coming), acid tubes don't. They require assistance from the aliens because humans can shoot them from range and they cannot do the opposite. They are not so much ranged. Useless if you place them in a corner that is impossible to find on most maps. 6 mgs can kill a tyrant easily, but a human with a flamethrower can kill up to 10 acid tubes/ spikers / 3 hives and even come out alive! Speaking of hives, they don't chase the enemy for too long.. Also, when fighting a human, it's hard to kill them even if it's a bot especialy with them moving left and right. It would make much more sense to just "swipe" and to the attack, not point and click and hope that he didn't move away. Also, shotgun is very OP. It is a close range weapon, and considering that aliens are also close range and if you move left-right- they won't hit you at all but if you fire about 4/3 direct shots with a shotgun you will pretty much kill them. Is there any way to balance this out?
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GORE
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Re: Humans are way OP

Postby GORE » Sun Jan 28, 2018 9:36 am UTC

First rule: Never morph into Tyrant. Even developers know that because the unit is broken and has been many years and they seem to not know how to fix it.
If you think your Alien team having control of the game and wants to end the game, think again. Humans start camping and builds mass turrets on top of that so expect 20-30min longer game. At this time I just quit game because its too annoying.

Game is boring and devs keep promising that gameplay will be fixed.
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Viech
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Re: Humans are way OP

Postby Viech » Mon Feb 12, 2018 12:45 pm UTC

We didn't promise anything like that, because the gameplay is not as broken as both of you suggest. We have played tournaments and lots of development games since we diverged from the somewhat balanced Tremulous and balance was always fine for an in-development game. I suspect aliens are simply much harder to learn because prior shooter experience only benefits the human side, and right now there are not enough matches and more experienced players to learn from. I would agree that the Tyrant needs a rework (it was never really useful in attacking bases while it should be) and that aliens could use more anti-buildable area of effect attacks to punish tight clusters in general. The fact that aliens need to actively defend their base while the human base can defend itself is actually a necessity to balance the alien's ridiculously high mobility and map control.
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Ferk
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Re: Humans are way OP

Postby Ferk » Sat Oct 27, 2018 11:58 pm UTC

Viech wrote:I suspect aliens are simply much harder to learn because prior shooter experience only benefits the human side, and right now there are not enough matches and more experienced players to learn from.
It would help if there were bots to practice with.
I was not able to play a local game with bots, though. It simply sends me back to the main menu when I try to do it. Is it only possible to play on dedicated servers?

However, judging by this other thread, it looks like even the human AI is much better than the alien's. I would expect that if the game is really balanced human bots and alien bots of the same difficulty level would win about 50% of the time when fighting AI vs AI, with no players.

Imho, it would be great if unvanquished had some single player campaign, or at least a set of maps with increasing difficulty for new players to learn the game.
Also, teaming up to fight against an AI in cooperative gameplay is a much more noob friendly way to play rather than ruthless competitive players against each other.

This game could have a lot of potential not just as multiplayer but as a singleplayer too. There could be an interesting story with the war between humans and the aliens, with some progression in the maps of the campaign with the final battle from the human campaign being in the alien's planet, with an extremely big "Overmind". Maybe have some maps being unbalanced from a multiplayer perspective but intended to be played against a nerfed AI, just so you can play campaigns slaughtering enemies almost Doom style, or some missions where you need to play defensive and protect the area for a certain amount of time to allow the civilians to evacuate, etc.
Same when playing on the alien side.. it could take inspiration from the Formic wars in Ender's Game series where at times it shows how humans are the real monsters.
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illwieckz
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Re: Humans are way OP

Postby illwieckz » Thu Nov 08, 2018 10:25 pm UTC

I forgot to reply that other thread at this time, but that guy just saw a real player and mistakenly believed it was a bot:

from the linked thread:
I find that humans bots repairs their base, add new structures and most notably I find they move their base in a more secure area, like true live players should do :thumbup:


for the underlined part, it was a true live player, bots don't do that.

Imho, it would be great if unvanquished had some single player campaign


Making a single player game is a whole job on it's kind… btw the idea is a good idea…

or at least a set of maps with increasing difficulty for new players to learn the game.


…and not new :smile: there was for some time a training server with kind of missions, so that's clearly doable again :smile:
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