BTW, I'm also a photographer IRL so I'm trained to get the right angle, the right point of view, and the right framing to get the better a scene can do, distilling the better from the curves of the objects in the scene, the colors and the lighting. Badly, you can't do with video what I do with still pictures. Also, I always takes my screenshot the way they tell a story.
For example, it took me 4 hours to do this dozen of Warsow screenshots: http://linuxfr.org/news/warsow-2-en-rou ... la-liberte
Yes, all the maps and the characters was especially chosen for each scenes, and see how colors alternate between screenshots, yes, I also took time for that arrangement (while having the screenshots in the order of what the text says). So, theses screenshots are more the results of my mind than the engine. Knowing that your mind do more than your hardware is something very important in photography.
You can also look at these FlightGear screenshots: http://linuxfr.org/news/flightgear-3-0- ... -son-envol
Or these ET: Legacy (Wolf: ET) screenshots: http://linuxfr.org/news/enemy-territory ... resistance
Or these Xonotic / ET:Legacy / Unvanquished screenshots: http://linuxfr.org/news/et-legacy-xonot ... ur-rentree
Yes, all the element on the first Xonotic screenshot were minded, having the extra armor bonus, having the extra life bonus, while running in this room while the force bonus is spawning in the next room, with the exact right angle to see the notification, and yes, it needed to time the bonus pickup to be able to get the extra armour and the extra life almost at their maximum (so the reader notices it) while the force bonus is right to spawn. This screenshot was taken to show the new notification system for the bonus (the timing on the left) so it was good for the reader to see the force bonus timing expiring in the hud while the force bonus is spawning, and this screenshot was taken on this map because it was a new map so I did'nt have to make two screenshots. Yes, this kind of screenshot can tell a more longer story a video can.
Edit: another example with The Dark Mod (only half the screenshots are mine, but the other guy made a very good job too): http://linuxfr.org/news/the-dark-mod-2- ... standalone
This another set of screenshots are not from a game but from a demo: http://linuxfr.org/users/illwieckz/jour ... on-cerveau
Even if I have no free movement to chose the viewing angle etc. (it's like a video), the choice of the image, the order etc. is fully minded.
I guess I can make every game look amazing if there is a minimal quality.
But I really don't know how to make a game looking amazing on a video, it's another job.