State of Emergency

Talk about anything related to Unvanquished.
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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

State of Emergency

Postby Viech » Mon Apr 27, 2015 10:38 am UTC

Kharnov, Ishq and I have declared a state of emergency due to a load of bugs currently in circulation that make playing the game impossible for many users:
Milestone description on GitHub wrote:Until all milestone requirements are met or the state of emergency is canceled through a majority decision among project heads, the master branch and any for-* branch is locked for new features. Only fixes may be introduced to these branches.

As long as this miletsone remains open, please add all bugs to this milestone that are critical. Bugs are critical if and only if they either completely prevent a vanilla client to play on a vanilla server or severly interfer with the experience provided by the current state of the gamelogic, for example due to performance issues.


Here is the current list of critical issues. It is unlikely that this list is complete, so please add to it by reporting issues that prevent you or other users from playing the game. If we find they are critical we will prioritize fixing them.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Tom
Dragoon
Posts: 249
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: State of Emergency

Postby Tom » Mon Apr 27, 2015 9:42 pm UTC

Wise decision. :granger:

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