Chasm

Talk about anything related to Unvanquished.
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lamefun
Tyrant
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Joined: Mon Jun 04, 2012 10:29 am UTC

Chasm

Post by lamefun »

Failiens: 6 acids, eggs protected, OM in corner.

Humans: 2 turrets, nodes, arm, medi completely unprotected, RC in middle of the room.

Fair?

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illwieckz
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Re: Chasm

Post by illwieckz »

True, it's unfair, alien bots can win the game against human bots in less than 6 minutes. :confused:

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Viech
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Re: Chasm

Post by Viech »

Pfft, I don't think those uppity creatures should have a medistation at the beginning.

(Bot vs. bot is the worst kind of measurement for balance, by the way. They were never balanced against each other and are far from behaving like players.)

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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illwieckz
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Re: Chasm

Post by illwieckz »

Well, but on chasm, the only way for aliens to not win is to being stuck (and to not lose, as well). :confused:

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Viech
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Re: Chasm

Post by Viech »

Did you notice that human bots have about ten different excuses for returning to base in the middle of a walk to the aliens? Yes, they even return all the way just because someone else made a kill they assited on and can no buy a weapon that is more expensive (and thus, better). Not even are bots imbalanced but they're unfinished to the point that I'm confused that they can end matches at all. Please do not give any gameplay related feedback on matches where bots were involved, it's pointless.

Over all bot-free dev games played on chasm, it stands 10:8 for aliens and one stalemate.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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