Comparison to Tremulous for players transitioning?

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Comparison to Tremulous for players transitioning?

Post by Viech »

While I won't let the elitist Q3 strafehacking die, I think lamefun is right about the floor headbite. Decreasing the bite range but increasing the base damage and/or decreasing the leg damage reduction is something I've been considering for a while but obviously it's also something that can have an extreme impact on balance, not to mention that it will likely frustrate the big part of our current playerbase who played Tremulous before.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

peace
Posts: 8
Joined: Wed Feb 04, 2015 6:21 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by peace »

I thought it would be interesting to see what custom keybinds people are using for Unvanquished. Here are mine:

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set abuild1 "build overmind; teambind 1 MWHEELDOWN vstr abuild2; teambind 1 MWHEELUP vstr abuild8"
set abuild2 "build eggpod; teambind 1 MWHEELDOWN vstr abuild3; teambind 1 MWHEELUP vstr abuild1"
set abuild3 "build barricade; teambind 1 MWHEELDOWN vstr abuild4; teambind 1 MWHEELUP vstr abuild2"
set abuild4 "build acid_tube; teambind 1 MWHEELDOWN vstr abuild5; teambind 1 MWHEELUP vstr abuild3"
set abuild5 "build trapper; teambind 1 MWHEELDOWN vstr abuild6; teambind 1 MWHEELUP vstr abuild4"
set abuild6 "build booster; teambind 1 MWHEELDOWN vstr abuild7; teambind 1 MWHEELUP vstr abuild5"
set abuild7 "build hive; teambind 1 MWHEELDOWN vstr abuild8; teambind 1 MWHEELUP vstr abuild6"
set abuild8 "build leech; teambind 1 MWHEELDOWN vstr abuild9; teambind 1 MWHEELUP vstr abuild7"
set abuild9 "build spiker; teambind 1 MWHEELDOWN vstr abuild1; teambind 1 MWHEELUP vstr abuild8"

set hbuild1 "build reactor; teambind 2 MWHEELDOWN vstr hbuild2; teambind 2 MWHEELUP vstr hbuild8"
set hbuild2 "build telenode; teambind 2 MWHEELDOWN vstr hbuild3; teambind 2 MWHEELUP vstr hbuild1"
set hbuild3 "build mgturret; teambind 2 MWHEELDOWN vstr hbuild4; teambind 2 MWHEELUP vstr hbuild2"
set hbuild4 "build rocketpod; teambind 2 MWHEELDOWN vstr hbuild5; teambind 2 MWHEELUP vstr hbuild3"
set hbuild5 "build arm; teambind 2 MWHEELDOWN vstr hbuild6; teambind 2 MWHEELUP vstr hbuild4"
set hbuild6 "build medistat; teambind 2 MWHEELDOWN vstr hbuild7; teambind 2 MWHEELUP vstr hbuild5"
set hbuild7 "build drill; teambind 2 MWHEELDOWN vstr hbuild8; teambind 2 MWHEELUP vstr hbuild6"
set hbuild8 "build repeater; teambind 2 MWHEELDOWN vstr hbuild1; teambind 2 MWHEELUP vstr hbuild7"

set armor0 "sell upgrades; echo ^1naked"
set armor1 "sell upgrades; buy larmour; buy radar; echo ^2light armor"
set armor2 "sell upgrades; buy marmour; buy radar; echo ^3medium armor"
set armor3 "sell upgrades; buy bsuit; echo ^4battlesuit"

set armor "vstr armor1"
set resetweapons "sell all; teambind 2 MWHEELDOWN weapnext; teambind 2 MWHEELUP weapprev"

unbindall

bind TAB "+scores"
bind  ~ "toggleconsole"
bind  ` "toggleconsole"

bind [ "team humans"
bind ] "team aliens"
bind \\ "team spectate"

bind MOUSE1 "+attack"
bind MOUSE2 "+attack2"
bind MOUSE3 "+useitem"
bind ENTER "+useitem"
bind MWHEELDOWN "weapnext"
bind MWHEELUP "weapprev"
bind . "weapnext"
bind , "weapprev"

teambind 1 INS "donate 1"
teambind 2 INS "donate 100"
bind DEL "donate 2000; quit"
bind END "disconnect"
bind PGUP "vote yes; teamvote yes"
bind PGDN "vote no; teamvote no"

teambind 1 F2 "class level1upg"
teambind 1 F3 "class level2upg"
teambind 1 F4 "class level3upg"
teambind 1 0 "class builderupg; class builder; teambind 1 MWHEELDOWN vstr abuild2; teambind 1 MWHEELUP vstr abuild1"
teambind 1 1 "class level0"
teambind 1 2 "class level1"
teambind 1 3 "class level2"
teambind 1 4 "class level3"
teambind 1 5 "class level4"

teambind 2 F1 "set armor vstr armor0; vstr armor"
teambind 2 F2 "set armor vstr armor1; vstr armor"
teambind 2 F3 "set armor vstr armor2; vstr armor"
teambind 2 F4 "set armor vstr armor3; vstr armor"
teambind 2 0 "class ackit; class ckit; sell all; teambind 2 MWHEELDOWN vstr hhbuild2; teambind 2 MWHEELUP vstr hbuild1; vstr armor; buy ackit; buy ckit; echo ^6ckit"
teambind 2 1 "class rifle; vstr resetweapons; vstr armor; buy rifle; echo ^5rifle"
teambind 2 2 "class rifle; vstr resetweapons; vstr armor; buy shotgun; echo ^5shotgun"
teambind 2 3 "class rifle; vstr resetweapons; vstr armor; buy mdriver; echo ^5mass driver"
teambind 2 4 "class rifle; vstr resetweapons; vstr armor; buy lcannon; echo ^5lucifer cannon"
teambind 2 5 "class rifle; vstr resetweapons; vstr armor; buy chaingun; echo ^5chaingun"
teambind 2 6 "class rifle; vstr resetweapons; vstr armor; buy lgun; echo ^5lasgun"
teambind 2 7 "class rifle; vstr resetweapons; vstr armor; buy prifle; echo ^5pulse rifle"
teambind 2 8 "class rifle; vstr resetweapons; vstr armor; buy flamer; echo ^5flamer"
teambind 2 9 "class rifle; vstr resetweapons; vstr armor; buy psaw; echo ^5painsaw"

bind w "+forward; +sprint"
bind a "+moveleft"
bind s "+back"
bind d "+moveright"
bind SPACE "+moveup"
bind CTRL "+movedown"
bind SHIFT "+speed"
bind ALT "+sprint"

bind t "message_public"
bind y "message_team"
bind u "message_admin"
bind k "kill"
bind z modcase alt "/deconstruct marked" /deconstruct
bind q +activate
bind g +taunt
bind h scoresUp
bind n scoresDown
teambind 1 c "+movedown"
teambind 2 r "reload"
teambind 2 e "itemtoggle blaster"
teambind 2 f "itemact medkit"
teambind 2 j "sell jetpack; buy jetpack; echo ^9jetpack"
teambind 2 x "sell gren; sell firebomb; itemact gren; buy gren"
teambind 2 c "sell gren; sell firebomb; itemact firebomb; buy firebomb"

Feedback welcome. And remember:

lamefun wrote:

Binds are an elitist cheat and hack and should be removed

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Ishq
Project Head
Posts: 1145
Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by Ishq »

Code: Select all

// Global Binds
bind pgdn team humans
bind pgup team aliens
bind u say "^1Thank You!"
bind n say "^4No Problem"
bind g say_team "^4GRENADE!!!"
bind h say "^4Sorry! :("
bind home name "S^5ol^7idarity^5.^^^7Pk"
bind INS name "^3D^2ol^5ce Tr^2i^3ade^5.^^^2Pk"
bind end name "^1Celestial ^4Rage^7.^^^8Pk"
seta walk1 "+speed c;bind c vstr walk2;echo "Walk On""
seta walk2 "-speed c;bind c vstr walk1;echo "Walk Off""
bind c vstr walk1

// Human Binds
teambind humans  0 "sell upgrades;buy larmour;buy +marmour;buy radar"
teambind humans  1 "sell weapons;buy ckit;itemact ckit;sell battpack"
teambind humans  2 "sell weapons;buy rifle; itemact rifle;sell battpack"
teambind humans  3 "sell weapons;buy psaw;itemact psaw;sell battpack"
teambind humans  4 "sell weapons;buy shotgun;itemact shotgun;sell battpack"
teambind humans  5 "sell weapons;buy lgun;itemact lgun"
teambind humans  6 "sell weapons;buy mdriver;itemact mdriver"
teambind humans  7 "sell weapons;buy chaingun;itemact chaingun;sell battpack"
teambind humans  8 "sell weapons;buy prifle; itemact prifle;"
teambind humans  9 "sell weapons;buy lcannon;itemact lcannon"
teambind humans  = "buy firebomb;buy +grenade"
teambind humans  - "buy battpack"
teambind humans  backspace "sell upgrades; buy bsuit"
teambind humans  AUX4 itemtoggle blaster
teambind humans  AUX3 itemact medkit

// Alien Binds
teambind aliens 1 "class level0"
teambind aliens 2 "class level1"
teambind aliens 3 "class level1upg"
teambind aliens 4 "class level2"
teambind aliens 5 "class level2upg"
teambind aliens 6 "class level3"
teambind aliens 7 "class level3upg"
teambind aliens 8 "class level4"
peace
Posts: 8
Joined: Wed Feb 04, 2015 6:21 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by peace »

What's the difference between these?

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buy +grenade

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buy gren

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buy marmour

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buy +marmour

Also I noticed "buy ammo" doesn't work. I used to use this in Trem if I was standing near an armory because it was faster than reloading. I can still sell & buy a new weapon to effectively buy ammo, but I'm curious - was that replaced by something else or just removed entirely?

One more question - can you explain how your walk on/off binds work? I've never seen "+speed c" before.

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Comparison to Tremulous for players transitioning?

Post by Viech »

peace wrote:

Also I noticed "buy ammo" doesn't work. I used to use this in Trem if I was standing near an armory because it was faster than reloading. I can still sell & buy a new weapon to effectively buy ammo, but I'm curious - was that replaced by something else or just removed entirely?

I purposely removed the fast reloading when I implemented the automatic refill when you're close to an armoury (repeater, reactor for energy weapons). Close to these buildings all remaining clips will refill instantly. If your weapon has no clips, your ammo will refill at most once a second as long as you don't shoot. I didn't think of the weapon switch trick back then.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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