Tom wrote:Lamefun, what do you propose as a replacement for strafejumping and floor headbite?
Floor headbite: remove leg damage, so dretches can still reasonably kill a human without headbite (3 bites?), maybe adjust delay between bites, maybe make it so that dretches instakill when biting unarmored head (but you'll need to jump or wallwalk to reach the head).
Strafejumping: Xonotic movement system (bunnyhopping accelerates you fast, but very little effect from strafejumping), double jump, air pounce, make walljumping or normal jumping direction depend on angle of mouse pitch, anything. Just use some imagination / playtesting.
Add some feedback for headbites.