Comparison to Tremulous for players transitioning?

Talk about anything related to Unvanquished.
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lamefun
Tyrant
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Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Comparison to Tremulous for players transitioning?

Post by lamefun »

Tom wrote:

Lamefun, what do you propose as a replacement for strafejumping and floor headbite?

Floor headbite: remove leg damage, so dretches can still reasonably kill a human without headbite (3 bites?), maybe adjust delay between bites, maybe make it so that dretches instakill when biting unarmored head (but you'll need to jump or wallwalk to reach the head).

Strafejumping: Xonotic movement system (bunnyhopping accelerates you fast, but very little effect from strafejumping), double jump, air pounce, make walljumping or normal jumping direction depend on angle of mouse pitch, anything. Just use some imagination / playtesting.

Add some feedback for headbites.

peace
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Joined: Wed Feb 04, 2015 6:21 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by peace »

I have some keybind questions.

Edit: originally I had a question here, I figured out the problem - "\" needs to be escaped in Unvanquished binds unlike Trem. So rather than

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bind \ "team spectate"

I needed

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bind \\ "team spectate"

Something else I want is to bind sprint and move to the same button, and I couldn't find a way to get it to work. Is it possible? Here's what I tried:

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bind a "+moveleft; +sprint"

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alias +leftboost "+moveleft; +sprint"
alias -leftboost "-moveleft; +sprint"
bind a "+leftboost"
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killing time
Programmer
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Re: Comparison to Tremulous for players transitioning?

Post by killing time »

bind a "+moveleft; +sprint"

works for me. Try typing "/bind a"to make sure there isn't any team-specific bind overriding it. Protip: enable cg_drawspeed to tell whether it is actually working.

I didn't think sprinting sideways was a thing, but it actually is...I'll have to add a bind for this myself.

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lamefun
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Re: Comparison to Tremulous for players transitioning?

Post by lamefun »

peace wrote:

... I want is to bind sprint and move to the same button ...

Why not just using sprint toggle instead of bothering with these elitist binds?

vape
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Joined: Sat Mar 31, 2012 6:17 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by vape »

Why not single shoot automatic weapons all the time instead of using elitist automatic fire

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kharnov
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Re: Comparison to Tremulous for players transitioning?

Post by kharnov »

Hey peace, I wrote an article last night for players like you. :grin:

https://www.unvanquished.net/?p=562

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illwieckz
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Re: Comparison to Tremulous for players transitioning?

Post by illwieckz »

Your article is useless, you don’t talk at all about elitist automatic fire. :drool:

This comment is licensed under cc ​​by 4 and antecedent.

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kharnov
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Re: Comparison to Tremulous for players transitioning?

Post by kharnov »

:cyclops:

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gavlig
Animator
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Re: Comparison to Tremulous for players transitioning?

Post by gavlig »

is it contagious? am i going to put word "elitist" after every third elitist word?

peace
Posts: 8
Joined: Wed Feb 04, 2015 6:21 pm UTC

Re: Comparison to Tremulous for players transitioning?

Post by peace »

kharnov wrote:

Hey peace, I wrote an article last night for players like you. :grin:

https://www.unvanquished.net/?p=562

Awesome, thank you kharnov!

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