Random development shots

Talk about anything related to Unvanquished.
User avatar
Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Random development shots

Postby Viech » Tue Dec 30, 2014 9:53 pm UTC

Image

The Spiker, with some spikes hovering above their holes. Don't worry, it's not shooting its toothpicks at you yet, this is just a bug.

Image

New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
EmperorJack
Mapper
Posts: 52
Joined: Wed Mar 07, 2012 11:12 pm UTC
Location: Wellington, New Zealand
Contact:

Re: Random development shots

Postby EmperorJack » Tue Jan 20, 2015 10:43 am UTC

Image

Forlorn: Courtyard being detailed.
User avatar
Viech
Project Head
Posts: 2137
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Random development shots

Postby Viech » Wed Jan 21, 2015 3:53 pm UTC

Me realizing animations are not to be copy & pasted in a text editor:

Image
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
Tom
Dragoon
Posts: 248
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Random development shots

Postby Tom » Wed Jan 21, 2015 5:45 pm UTC

Viech wrote:New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?

In the middle of left side of the screenshot.

EmperorJack wrote:Forlorn: Courtyard being detailed.

A masterpiece in wip, like all your maps!

Viech wrote:Me realizing animations are not to be copy & pasted in a text editor:

Image
User avatar
Tom
Dragoon
Posts: 248
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Random development shots

Postby Tom » Wed Jan 21, 2015 5:59 pm UTC

I would like to add here that I love the work being done on overmind, leech, shrike, battlesuit, pulse rifle, etc. :wink:
kangz
Programmer
Posts: 178
Joined: Mon Feb 18, 2013 12:10 am UTC

Re: Random development shots

Postby kangz » Mon Jan 26, 2015 6:16 pm UTC

unvanquished_2015-01-26_101353_000.jpg
unvanquished_2015-01-26_101353_000.jpg (406.41 KiB) Viewed 4222 times

The turret had a small problem :)
User avatar
kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Random development shots

Postby kharnov » Mon Jan 26, 2015 7:50 pm UTC

I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.
User avatar
illwieckz
Project Head
Posts: 438
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Random development shots

Postby illwieckz » Sun Feb 15, 2015 11:27 pm UTC

My skeleton has 6 arms and 6 hands:

Image

As Viech said:

Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body?


:bsuit:
User avatar
lamefun
Tyrant
Posts: 367
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Random development shots

Postby lamefun » Sun Feb 15, 2015 11:31 pm UTC

kharnov wrote:I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.


Upgrade to Unity Engine! It has physics, and C# too, and UnityScript based on JavaScript!
User avatar
chris
Modeler
Posts: 114
Joined: Mon Apr 16, 2012 9:34 am UTC
Contact:

wip

Postby chris » Tue Mar 31, 2015 12:53 pm UTC

a quick grass texture[actually my first one]
Image

everything is done from scratch, no photo-sourcing.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 10 guests