Random development shots

Talk about anything related to Unvanquished.
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Viech
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Random development shots

Post by Viech »

Image

The Spiker, with some spikes hovering above their holes. Don't worry, it's not shooting its toothpicks at you yet, this is just a bug.

Image

New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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EmperorJack
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Re: Random development shots

Post by EmperorJack »

Image

Forlorn: Courtyard being detailed.

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Viech
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Re: Random development shots

Post by Viech »

Me realizing animations are not to be copy & pasted in a text editor:

Image

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Tom
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Re: Random development shots

Post by Tom »

Viech wrote:

New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?

In the middle of left side of the screenshot.

EmperorJack wrote:

Forlorn: Courtyard being detailed.

A masterpiece in wip, like all your maps!

Viech wrote:

Me realizing animations are not to be copy & pasted in a text editor:

Image

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Tom
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Re: Random development shots

Post by Tom »

I would like to add here that I love the work being done on overmind, leech, shrike, battlesuit, pulse rifle, etc. :wink:

kangz
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Re: Random development shots

Post by kangz »

unvanquished_2015-01-26_101353_000.jpg
unvanquished_2015-01-26_101353_000.jpg (406.41 KiB) Viewed 15547 times

The turret had a small problem :)

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kharnov
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Re: Random development shots

Post by kharnov »

I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.

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illwieckz
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Re: Random development shots

Post by illwieckz »

My skeleton has 6 arms and 6 hands:

Image

As Viech said:

Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body?

:bsuit:

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lamefun
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Re: Random development shots

Post by lamefun »

kharnov wrote:

I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.

Upgrade to Unity Engine! It has physics, and C# too, and UnityScript based on JavaScript!

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chris
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wip

Post by chris »

a quick grass texture[actually my first one]
Image

everything is done from scratch, no photo-sourcing.

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