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Random development shots

Posted: Tue Dec 30, 2014 9:53 pm UTC
by Viech

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The Spiker, with some spikes hovering above their holes. Don't worry, it's not shooting its toothpicks at you yet, this is just a bug.

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New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?


Re: Random development shots

Posted: Tue Jan 20, 2015 10:43 am UTC
by EmperorJack

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Forlorn: Courtyard being detailed.


Re: Random development shots

Posted: Wed Jan 21, 2015 3:53 pm UTC
by Viech

Me realizing animations are not to be copy & pasted in a text editor:

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Re: Random development shots

Posted: Wed Jan 21, 2015 5:45 pm UTC
by Tom
Viech wrote:

New default human base on Parpax Delta 4, complete with Goon and Rocket Pod. But can you spot the Marauder?

In the middle of left side of the screenshot.

EmperorJack wrote:

Forlorn: Courtyard being detailed.

A masterpiece in wip, like all your maps!

Viech wrote:

Me realizing animations are not to be copy & pasted in a text editor:

Image


Re: Random development shots

Posted: Wed Jan 21, 2015 5:59 pm UTC
by Tom

I would like to add here that I love the work being done on overmind, leech, shrike, battlesuit, pulse rifle, etc. :wink:


Re: Random development shots

Posted: Mon Jan 26, 2015 6:16 pm UTC
by kangz
unvanquished_2015-01-26_101353_000.jpg
unvanquished_2015-01-26_101353_000.jpg (406.41 KiB) Viewed 16003 times

The turret had a small problem :)


Re: Random development shots

Posted: Mon Jan 26, 2015 7:50 pm UTC
by kharnov

I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.


Re: Random development shots

Posted: Sun Feb 15, 2015 11:27 pm UTC
by illwieckz

My skeleton has 6 arms and 6 hands:

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As Viech said:

Did you never wonder how he can carry a grenade and a blaster that don't show up anywhere on the body?

:bsuit:


Re: Random development shots

Posted: Sun Feb 15, 2015 11:31 pm UTC
by lamefun
kharnov wrote:

I kind of wish our human building gibs looked like that. Just parts of the model disconnecting.

Upgrade to Unity Engine! It has physics, and C# too, and UnityScript based on JavaScript!


wip

Posted: Tue Mar 31, 2015 12:53 pm UTC
by chris

a quick grass texture[actually my first one]
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everything is done from scratch, no photo-sourcing.