Hi,
I attempted to build the game (3a492ec56f4ffadbdc48d00da4e5d3bb44e5a61a) in a clean network-disconnected chroot and I noticed that it has a semi-hidden dependency on Google's Native Client library ("nacl-sdk"), which is currently not packaged in Debian.
Next I tried to build nacl-sdk from source, but that failed too as its build script attempted to pull in a bunch of tarballs (including newlib, clang, and llvm) over plain unauthenticated http.
After a bit of googling, I found out that nacl-sdk is part of Chromium (the "native_client_sdk" subdirectory of the source). But Chromium is packaged in Debian! Wishful thinking dictated that whoever packaged Chromium must have also adapted the nacl build script to also use the Debian sources (instead of downloading random unsigned tarballs). Wishful thinking was wrong, of course, since the Chromium nacl-sdk build fails. I'll attempt a full build of Chromium (which will likely take a few hours) and see if nacl somehow gets built correctly as a byproduct (oh look, more wishful thinking).
So anyway, what are the future plans for NaCl? Are there plans to split Debian's Chromium package to build libnacl{,-dev} out of it?
Regards,
terminal