Marauder balls

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janev
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Marauder balls

Postby janev » Thu Dec 06, 2012 10:56 am UTC

Carrying on the conversation from the marauder concept art thread, what say you to some epic marauder balls and bowling for some humans?

The general idea is to give the marauder a cannonball_esque secondary attack. The model looks like it could curl up into a pretty deadly ball, and a ball attack would seem to be more realistic than shooting lightningbolts out of his arse, so this would fit it quite nicely from logical point of view.

My original thought was for the marauder to gather speed by strafe/walljumping/pouncing? and to curl up when it has enough speed/ sees a target. In its ball shape it would do damage based on its momentum. There are ways to make this even more interesting. You could for example have it as a "entering combat move" so it slows/stuns/knocks around humans it hits, or by presenting a "hard target" it could have increased resistance to weapon fire.

From my initial description Khaos had visualized it in a different, equally interesting way and it's also worth mentioning. His idea is that the marauders second attack essentially turns it into a bowling ball that moves of its own accord. [video=youtube;TctysXyh72w]http://www.youtube.com/watch?feature=player_embedded&v=TctysXyh72w[/video]

So give us your thoughts guys and girls. Is this something we are interested it? If so how should it be designed? Can the ball move under its own power, how devastating should it be? Should it bounce? Any other general thoughts. Thanks for reading this far.

Earlier IRC discussion:
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Ishq
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Re: Marauder balls

Postby Ishq » Thu Dec 06, 2012 11:17 pm UTC

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Khaoz
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Re: Marauder balls

Postby Khaoz » Thu Dec 06, 2012 11:40 pm UTC

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velociostrich
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Re: Marauder balls

Postby velociostrich » Thu Dec 06, 2012 11:54 pm UTC

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janev
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Re: Marauder balls

Postby janev » Fri Dec 07, 2012 2:42 pm UTC

The droidekas from starwars also roll but ofc they are not melee units. They are interesting for the sake of the rolling model. [video=youtube;XjSQFW-aPQU]http://www.youtube.com/watch?v=XjSQFW-aPQU[/video]
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Ishq
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Re: Marauder balls

Postby Ishq » Fri Dec 07, 2012 6:20 pm UTC

How would 1st person maraball look? Metroid did this by going into third person, but that doesn't seem like an fps.
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janev
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Re: Marauder balls

Postby janev » Fri Dec 07, 2012 7:14 pm UTC

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Anomalous
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Re: Marauder balls

Postby Anomalous » Fri Dec 07, 2012 8:18 pm UTC

may work on derivatives

OFFEND! … no, that's not right… ATTACK!
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Ishq
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Re: Marauder balls

Postby Ishq » Fri Dec 07, 2012 8:32 pm UTC

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velociostrich
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Re: Marauder balls

Postby velociostrich » Sat Dec 08, 2012 4:50 pm UTC


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