Development Game [ 2013-09-29 ]

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Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Development Game [ 2013-09-29 ]

Post by Viech »

What has been tested?

Nothing new, apart from moving unlockable thresholds around a bit:

  • Hive: 200 → 150

  • Tesla: 200 → 150

  • Advanced Dretch: 0 → 50

  • Advanced Basilisk: 100 → 50

  • Dragoon: 0 → 50

  • Advanced Dragoon: 100 → 150

  • Battery Pack: 0 → 50

  • Grenade: 100 → 150

  • Helmet: 100 → 75

  • Flame Thrower: 100 → 125

  • Pulse Rifle: 100 → 125

  • Painsaw: 0 → 50

Statistics

Individual Matches

Link

Average

Image

Average of the last two development games

Image

Analysis

We didn't have the instability issues I outlined after last week's games. While the changes to the unlockable thresholds were made with those in mind, the fact that it worked this time could also be mere coincidence.

Ishq noted that it's still too easy to sneak-kill an undefended base. Reworking base attack warnings went higher on my schedule.

Request for feedback

Nothing specific this time. You are still invited to send me proposals for item thresholds.

What's next?

The same as last week. I'm currently on hold since I gotta learn for a test. Ishq is still working on the flying alien, we might see an early version of it in one of the next dev games.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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Razzee
Posts: 5
Joined: Mon Oct 07, 2013 11:34 am UTC

Re: Development Game [ 2013-09-29 ]

Post by Razzee »

Please, increase Tyrant's HP to 500, as in Tremulous. He's too weak now. :(

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kharnov
Granger
Posts: 1851
Joined: Tue Mar 06, 2012 10:54 pm UTC
Clan: GT
Location: New York City

Re: Development Game [ 2013-09-29 ]

Post by kharnov »

The tyrant never had 500 health in Tremulous. Maybe in a mod, but not in the regular game.

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