Thunder

Release your maps and discuss them, from alphas to finished releases.
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EmperorJack
Mapper
Posts: 52
Joined: Wed Mar 07, 2012 11:12 pm UTC
Location: Wellington, New Zealand
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Thunder

Postby EmperorJack » Sat Apr 06, 2013 3:12 am UTC

Hi all
This thread can be used for any feedback, bugs, and recommendations for my map Thunder.

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This map comes with Unvanquished and is also downloadable from the Unvanquished SourceForge file browser.
EmperorJack
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ViruS
Granger
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Joined: Sun Mar 11, 2012 4:24 am UTC
Location: Antartica - West Australian Post shore
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Re: Thunder

Postby ViruS » Sat Apr 06, 2013 12:27 pm UTC

Latest release (alpha 12) it actually worked on my GL renderer.
I keep getting lost. I'll get used to it eventually though.
I've also got a feeling the human default base may be a bit cramped.
ImageImage[color="#000000"]You[/color][color="#FF0000"][[/color][color="#A9A9A9"]Tube[/color]Image
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Tom
Dragoon
Posts: 248
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Thunder

Postby Tom » Sat Apr 06, 2013 4:38 pm UTC

Your map is a masterpiece clearly one of the best Unvanquished map with Parpax and Yocto, the ambiance is great with the lightnings. I especially like the atmosphere of the hall and the abyss with the corridors leading to it. This is a big map with a good balance between indoors and outdoors.

If I have a recommendation to make it would be to remove the invisible walls preventing players from going on the tubes between the bridge and the windows of the hall (the place shown on your screenshot. :D)
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seana11
Tyrant
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Joined: Tue Jun 19, 2012 2:00 pm UTC
Location: Well, the sign says "You Are Here"...

Re: Thunder

Postby seana11 » Sun Aug 11, 2013 9:47 pm UTC

These screenshots were taken with default brightness on linux. Black is the most predominant color in all of them, with little to no contrast in much of the picture. I don't think anyone has ever complained about maps being to bright in unvanquished, so please, make it brighter.
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