Hangar 28

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tvezet
Posts: 5
Joined: Mon Mar 06, 2017 2:44 pm UTC

Hangar 28

Postby tvezet » Sat Mar 11, 2017 12:08 am UTC

Hello Unvanquished World,
since i have tested this map primarily with unv Alpha 36 Release i hope everything is working well on the latest version either.

Download:
map-hangar28_b1.pk3

Screenshots
Image
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Feel free to use this thread for feedback. :ckit:
Best regards and happy exploring! :smile:
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illwieckz
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Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
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Re: Hangar 28

Postby illwieckz » Sat Mar 11, 2017 2:44 am UTC

Just to say the map is hosted on my server. :bsuit:

[edit: that's a download mirror: map-hangar28_b1.pk3]

I will write a longer comment later on the map itself, I just want to say first I'm happy to discover you used sub maps to make props and that's a use case I was looking for because I want my build tool handling this mapping scenario. :D Until now I was just using that non unvanquished map as implementation reference but now I have a real unvanquished map source sample for this use case, awesome ! You make me very happy !

:advgranger: :beer: :granger:

Just a teasing for my review:

1. I like a lot how you managed to tell a story.
2. it's a bit darky, it's ok for a single player mission, less ok for a multiplayer game, by the way, darkness is also a feeling, and it's a feeling based on thins like contrast, you can gives the feeling of a dark atmosphere if there is enough contrast, even when raising the ligthing.

:wink:
Last edited by illwieckz on Tue Mar 14, 2017 3:09 am UTC, edited 1 time in total.
This comment is licensed under cc ​​by 4 and antecedent.
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GORE
Dretch
Posts: 37
Joined: Thu Mar 12, 2015 5:17 pm UTC

Re: Hangar 28

Postby GORE » Sat Mar 11, 2017 8:26 am UTC

Finally a dark map, kudos.
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Ishq
Project Head
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Joined: Tue Mar 06, 2012 8:32 pm UTC

Re: Hangar 28

Postby Ishq » Sun Mar 12, 2017 8:33 am UTC


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