Fortification

Release your maps and discuss them, from alphas to finished releases.
User avatar
Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Fortification

Postby Matth » Sat Feb 04, 2017 11:43 pm UTC

Image

Fortification
Arena-style map in the desert.


Changelog:

Code: Select all

version 1.1 / 12022017:
-navMeshes added (thanks to illwieckz)
-geometry enhanced
-shader & gfx  updates

version 1.0 / 04022017:
-initial release


Download:
v1.1: [ http://81.169.233.199/map-fortification_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-fortification_1.0.pk3 ]

Screenshots:
Image
Image
Image
Image
Image
Image

Have fun :)
Last edited by Matth on Sun Feb 12, 2017 2:56 am UTC, edited 1 time in total.
User avatar
illwieckz
Project Head
Posts: 458
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Fortification

Postby illwieckz » Sun Feb 05, 2017 3:54 am UTC

Hey @Matth, sorry I missed your message, that's a navmesh package here. :wink:
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Fortification

Postby Viech » Sun Feb 05, 2017 1:39 pm UTC

I love the layout of this one! :thumbup:

Pipe shafts could use a little more detail, like actual pipes in front of the texture.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
User avatar
Tom
Dragoon
Posts: 248
Joined: Tue Jan 15, 2013 3:34 pm UTC
Location: France

Re: Fortification

Postby Tom » Wed Feb 08, 2017 10:29 pm UTC

Nice :wink:
User avatar
Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Fortification

Postby Matth » Fri Feb 10, 2017 4:45 pm UTC

@illwieckz: added, thank you once more :smile:
@Tom, Viech : Thank you. Yes, i forgot that Unvanquished can handle more polygons :) .

wip:
Image
User avatar
illwieckz
Project Head
Posts: 458
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Fortification

Postby illwieckz » Fri Feb 10, 2017 11:41 pm UTC

About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:

Image

Oh, and on the gameplay side, I like the fact the layout follows a central symmetry:

Image

Do you have some news about Stahl improvements ? :bsuit:
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
Matth
Dretch
Posts: 54
Joined: Sat Jul 19, 2014 8:57 am UTC
Location: Germany

Re: Fortification

Postby Matth » Sun Feb 12, 2017 2:59 am UTC

Map updated, see first post. :wink:

illwieckz wrote:About the map itself, I treally like these kinds of structures:

It's still have to be explored gameplay wise, but just about the design itself, I like it a lot. Please no more pipe-room-pipe-block maps ! :yawn:
This is highly refreshing ! And very interesting ! :thumbup: :thumbup: :thumbup:
Do you have some news about Stahl improvements ? :bsuit:


@illwieckz: Thanks :smile: :beer: , sorry to say but i didn't work on 'stahl' for a long time.. :yawn:
User avatar
illwieckz
Project Head
Posts: 458
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Fortification

Postby illwieckz » Sun Feb 12, 2017 3:00 am UTC

This map is a rocket pod heaven! :grin:

Image
Image

And a nice place for snipers! :cool:

Image
Image

Well, I think this map would be awesome with a flying alien, if we add to the flying alien a mechanism to dodge rockets in air (like a detector saying the rocket is close enough to dodge it with a special movement). :drool:
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
illwieckz
Project Head
Posts: 458
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Fortification

Postby illwieckz » Sun Feb 12, 2017 3:02 am UTC

Oh @Matth we cross-posted, I'm looking to that update right now. :wink:
This comment is licensed under cc ​​by 4 and antecedent.
User avatar
illwieckz
Project Head
Posts: 458
Joined: Sat Aug 11, 2012 7:22 pm UTC
Location: France
Contact:

Re: Fortification

Postby illwieckz » Sun Feb 12, 2017 4:06 am UTC

@Matth It's very bright, I guess it's to make a dazzle effect?

Can you try this other colorgrade (gimp curves) ?

I remind you you can test colorgrades without having to modify your map using the testcgrade command: Tutorials/Colour Grading: Testing in-game.

Some before/after screenshots:

Image
Image

Image
Image

Image
Image

Image
Image
This comment is licensed under cc ​​by 4 and antecedent.

Return to “Map Releases”

Who is online

Users browsing this forum: No registered users and 2 guests