Page 1 of 1
Cosmic Tactical Combat Simulator
Posted: Thu Jan 19, 2017 3:28 am UTC
by Matth
Cosmic Tactical Combat Simulator
Remake of UTCS for Unvanquished.
Changelog:
Code: Select all
version 1.1 / 29012017:
-texture fixes
-navMeshes added (thanks to illwieckz)
-img format changes
-package size reduced to 2,74mb
version 1.0 / 19012017:
-initial release
Download:
v1.1: [ http://81.169.233.199/map-ctcs_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-ctcs_1.0.pk3 ]
Screenshots:
Have fun :)
Re: Cosmic Tactical Combat Simulator
Posted: Fri Jan 20, 2017 1:12 am UTC
by illwieckz
Hi Math, it's a nice map !
My server is already hosting it and the map is callvotable, I put it in the rotation map. This is a mirror.
I added a navmesh sidecar for bot navigation keeping the original pk3 untouched.
I've seen you compressed lightmaps in jpg, do you know you can use lossless webp for that purpose? It's the best choice for lightmaps (lossless, strong compression) since lightmaps can suffer a lot from compression artifacts.
Re: Cosmic Tactical Combat Simulator
Posted: Fri Jan 20, 2017 4:14 pm UTC
by Matth
@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then .
Can i inlcude your navMeshes in the next release of CTCS?
Re: Cosmic Tactical Combat Simulator
Posted: Fri Jan 20, 2017 4:37 pm UTC
by Viech
Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems?
Re: Cosmic Tactical Combat Simulator
Posted: Fri Jan 20, 2017 8:07 pm UTC
by illwieckz
Matth wrote:@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then .
Can i inlcude your navMeshes in the next release of CTCS?
Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.
Re: Cosmic Tactical Combat Simulator
Posted: Sat Jan 21, 2017 12:12 am UTC
by Tom
Nice remake
Re: Cosmic Tactical Combat Simulator
Posted: Sun Jan 29, 2017 6:46 pm UTC
by Matth
New version released. Please see first post.
Viech wrote:Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems?
Thanks Viech! Yes, i mainly use unvanquished stock textures, which are awesome.
illwieckz wrote:
Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.
Alright!
Re: Cosmic Tactical Combat Simulator
Posted: Sun Jan 29, 2017 8:31 pm UTC
by illwieckz
nice! I updated the map on my server.
I'm hoping to see your niveus recreation one day: