Cosmic Tactical Combat Simulator

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Matth
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Cosmic Tactical Combat Simulator

Postby Matth » Thu Jan 19, 2017 3:28 am UTC

Image

Cosmic Tactical Combat Simulator
Remake of UTCS for Unvanquished.


Changelog:

Code: Select all

version 1.1 / 29012017:
-texture fixes
-navMeshes added (thanks to illwieckz)
-img format changes
-package size reduced to 2,74mb

version 1.0 / 19012017:
-initial release


Download:
v1.1: [ http://81.169.233.199/map-ctcs_1.1.pk3 ]
v1.0: [ http://81.169.233.199/map-ctcs_1.0.pk3 ]

Screenshots:
Image


Have fun :)
Last edited by Matth on Sat Feb 04, 2017 11:43 pm UTC, edited 9 times in total.
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illwieckz
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Re: Cosmic Tactical Combat Simulator

Postby illwieckz » Fri Jan 20, 2017 1:12 am UTC

Hi Math, it's a nice map !

My server is already hosting it and the map is callvotable, I put it in the rotation map. :wink: This is a mirror. :cool:

I added a navmesh sidecar for bot navigation keeping the original pk3 untouched. :bsuit:

I've seen you compressed lightmaps in jpg, do you know you can use lossless webp for that purpose? It's the best choice for lightmaps (lossless, strong compression) since lightmaps can suffer a lot from compression artifacts. :smile:
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Matth
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Re: Cosmic Tactical Combat Simulator

Postby Matth » Fri Jan 20, 2017 4:14 pm UTC

@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then :thumbup: .
Can i inlcude your navMeshes in the next release of CTCS?
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Viech
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Re: Cosmic Tactical Combat Simulator

Postby Viech » Fri Jan 20, 2017 4:37 pm UTC

Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile:
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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illwieckz
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Re: Cosmic Tactical Combat Simulator

Postby illwieckz » Fri Jan 20, 2017 8:07 pm UTC

Matth wrote:@illwieckz: Thank you!
I didn't know that. I will convert the original .tga lightmaps to webp then :thumbup: .
Can i inlcude your navMeshes in the next release of CTCS?


Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.
Last edited by illwieckz on Sun Jan 22, 2017 2:14 am UTC, edited 1 time in total.
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Tom
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Re: Cosmic Tactical Combat Simulator

Postby Tom » Sat Jan 21, 2017 12:12 am UTC

Nice remake :thumbup:
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Matth
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Re: Cosmic Tactical Combat Simulator

Postby Matth » Sun Jan 29, 2017 6:46 pm UTC

New version released. Please see first post. :coffee:

Viech wrote:Uh, I nearly forgot about UTCS. Screenshot looking good, need to acquire some time to test it. Making good use of the new texture packages it seems? :smile:


Thanks Viech! Yes, i mainly use unvanquished stock textures, which are awesome. :drool:

illwieckz wrote:Yes of course, but if you change the layout you must remake them… You can use daemonmap to generate navmeshes from bsp.

Alright!
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illwieckz
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Re: Cosmic Tactical Combat Simulator

Postby illwieckz » Sun Jan 29, 2017 8:31 pm UTC

nice! I updated the map on my server. :bsuit:

I'm hoping to see your niveus recreation one day:
Image
:wink:
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