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Perseus

Posted: Thu Feb 06, 2014 8:17 pm UTC
by Pevel

Since it's included in this release, Perseus deserves its own feedback thread. Post your observations, suggestions, bugs.

Obligatory fancy screenshot
Image

Download Beta b4d (current)
Sourceforge

Changelog

Code: Select all

beta 4d
2014-01-18

- color grading;
- reverb effect;
- navmeshes;
- textures converted to webp;

beta 4c
2014-01-07

- bug fixes;

beta 4b
2014-01-06

- removed Water Tank Vent;
- assets clean-up;

beta 4a (first Unvanquished release)
2014-01-06

- retexturing to make full use of normal and specular maps;
- changed lighting from entities to shader-based;
- increased overall lighting intensity to make the map playable on 1.3 gamma;
- added global color grading;
- rearranged brush structure to reduce tris count and lightmaps size;
- temporary removal of old sounds and models;

beta 3
2011-03-31

- reduced Cell Block size slightly;
- disappearing doors fix (Cell Block Stairs);
- further design improvements (mainly Canteen, Cell Block, Cooling,
  Water Tank Stairs);
- increased overall light values;
- fixed sounds (openAL stereo issue): crusher.wav and scream.wav;
- added more playerclip and non-solid details

beta 2
2011-02-19

- changed location names (major changes: Human Base->Water Tank, 
  Alien Base->Waste Disposal);
- added new vent, a connection between Cell Block Top and Communications;
- shortened slightly Yellow Corridor path;
- widened corridor between Water Tank and Canteen;
- changed Communications Vent;
- split Water Tank room into two parts;
- added another 'ramp' in Cell Block Bottom;
- increased light values in whole map;
- applied nobuild brush to door entrances;
- removed nohumanbuild brush from Water Tank Vent;
- fixed Z-fighting in Gas Leak;
- fixed missing textures (Waste Disposal);
- fixed Cell Block Bottom door;
- rearranged human and alien default base layouts;
- added crusher sound;
- improved design (mostly Canteen, Communications, Water Tank)

beta 1
2011-01-31

-first public release