Unvanquished minecraft psyschedelic edition

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illwieckz
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Unvanquished minecraft psyschedelic edition

Postby illwieckz » Sun Feb 11, 2018 2:02 am UTC

Discovering Unity did some enhancements (???) to the crunch tool we use, I compiled their “enhanced” code and run it on our textures…

Well, it was pretty bad!

Just watching the preview in your file browser you notice something is bad:

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At first look it makes Unvanquished looking a bit like Minecraft:

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And worst than that, textures rendering changes with distance, so in fact everything is waving while you move:

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but then I discovered every time new a map is loaded (or the same map loaded and loaded again), things go worst… The textures are not only transformed to pure garbage, they also seems to corrupt something in game engine or in video driver I don't know:

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Viech
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Re: Unvanquished minecraft psyschedelic edition

Postby Viech » Mon Feb 12, 2018 12:27 pm UTC

Good we got rid of the tryhard graphics, now we're finally an indie game.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction
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Tom
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Re: Unvanquished minecraft psyschedelic edition

Postby Tom » Thu Feb 15, 2018 10:40 pm UTC

Meth. Not even once.

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