How look other games on the Daemon engine?

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illwieckz
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Re: How look other games on the Daemon engine?

Postby illwieckz » Sat Aug 22, 2015 7:22 am UTC

daemon seems to have some problems with dds files from xonotic (perhaps a bug in the dds loader to fix?), I get that if I convert them to png (note, crn textures converted from dds does not work, I only managed to get something working with png textures converted from dds):

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:grin:
Last edited by illwieckz on Sun Aug 23, 2015 7:15 am UTC, edited 2 times in total.
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illwieckz
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Re: How look other games on the Daemon engine?

Postby illwieckz » Sat Aug 22, 2015 7:56 am UTC

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:wink:
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illwieckz
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Re: How look other games on the Daemon engine?

Postby illwieckz » Sat Aug 22, 2015 8:20 am UTC

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:advgranger: :drink: :granger:
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Tom
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Re: How look other games on the Daemon engine?

Postby Tom » Sat Aug 22, 2015 7:39 pm UTC

More map, yes! :smile: Xonotic water is beautiful.
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illwieckz
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Re: How look other games on the Daemon engine?

Postby illwieckz » Tue Sep 08, 2015 9:11 am UTC

Well, Xonotic water is beautiful… on Xonotic :p

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As expected, the teleporter works, not the warp zone :tongue:
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Ishq
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Re: How look other games on the Daemon engine?

Postby Ishq » Tue Sep 08, 2015 9:45 pm UTC

We should write a script that converts xonotic shaders to Unvanquished shaders. I actually had a script planned last night, but it was 3 AM and kinda gave up.
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Re: How look other games on the Daemon engine?

Postby poVoq » Mon Sep 14, 2015 1:16 pm UTC

Nice, but normal maps are really lacking. :thumbup:

Particle effects (especially of the weapons) are much nicer in Xonotic also... any chance to have them easily translated into the deamon engine?
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Tom
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Re: How look other games on the Daemon engine?

Postby Tom » Mon Sep 14, 2015 9:41 pm UTC

Please say yes!
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Re: How look other games on the Daemon engine?

Postby Ishq » Tue Sep 15, 2015 7:48 am UTC

I hope that both games can benefit from each other. Perhaps we can port some of Xonotic's particle code as well.
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Re: How look other games on the Daemon engine?

Postby Viech » Tue Oct 20, 2015 6:43 pm UTC

Ishq wrote:We should write a script that converts xonotic shaders to Unvanquished shaders. I actually had a script planned last night, but it was 3 AM and kinda gave up.

Alternatively, Sloth.
Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

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