Bleeding alien structures

Discuss whatever you'd like!
Post Reply
User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Bleeding alien structures

Post by lamefun »

I think bleeding own structures should be helpful for aliens. I have this simple proposal: alien structures should work harder when bled a little, but work worse when bled a lot.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Bleeding alien structures

Post by Viech »

Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

User avatar
lamefun
Tyrant
Posts: 371
Joined: Mon Jun 04, 2012 10:29 am UTC

Re: Bleeding alien structures

Post by lamefun »

Viech wrote:

Cruel lamefun! Why not a friendfly granger dance to improve the structures' motivation?

Because video games influence people. Unvanquished should show that insects / reptiles are evil, or else people will go pick up snakes / spiders and get bitten.

User avatar
Viech
Project Head
Posts: 2139
Joined: Fri Aug 03, 2012 11:50 pm UTC
Location: Berlin

Re: Bleeding alien structures

Post by Viech »

Friend granger is a turtle though. But I agree, you shouldn't pick up a tyrant for instance.

Responsible for: Arch Linux package & torrent distribution, Parpax (map), Chameleon (map texture editor), Sloth (material file generator), gameplay design & programming, artistic direction

Post Reply