How look other games on the Daemon engine?

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darkitten
Posts: 6
Joined: Fri May 19, 2017 11:34 am UTC

Re: How look other games on the Daemon engine?

Postby darkitten » Sun May 21, 2017 6:30 am UTC

i made a few maps (crappy maps) for urt and trem a long time ago.. i used gtk is that what i should use if i want to make a new map for unvanquished?

do i use DarkRadiant?
or ODRadiant?
im not sure what the best editor to learn is?
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illwieckz
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Re: How look other games on the Daemon engine?

Postby illwieckz » Sun May 21, 2017 3:49 pm UTC

Hi darkitten. If you want to map for Unvnanquished, the best thing you can do is to use the NetRadiant build by Ingar. Some NetRadiant improvement are coming, but this one is the most advanced release available if you want to map for Unvanquished.

GtkRadiant does not support Unvanquished currently. on NetRadiant side many stuff is still in early state but it already works if you use that Ingar's build.
DarkRadiant support is not there yet (there was only some experiments done but it's not usable yet) and no one did something for ODRadiant. NetRadiant will still be the recommended map editor for a long time.

And welcome ! :smile:
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darkitten
Posts: 6
Joined: Fri May 19, 2017 11:34 am UTC

Re: How look other games on the Daemon engine?

Postby darkitten » Mon May 22, 2017 7:22 am UTC

thank you very much :beer:

do you think ill need the Tremulous support files
"netradiant-support-tremulous.zip"

or more specific unvanquished resources..

iv started construction of assets and build layout

edit* looks like iv got everything already and its all working.. ill just need to figure out how to get textures again

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