Release and discuss things you've made, including mods.
0 Replies
127022 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
172125 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
1 Replies
3122 Views
Last post by Gireen
Tue Sep 24, 2013 9:00 pm UTC
Shaders, textures, and packaging
Replies: 2
by
kharnov »
Thu Aug 22, 2013 11:25 pm UTC
You might have wondered what a shader is, or how textures work. Today, let's go over both of them and observe how they are used. We will also take a...
2 Replies
4629 Views
Last post by Viech
Fri Aug 23, 2013 5:23 pm UTC
Human classes mod
Replies: 13
by
seana11 »
Sun Jul 21, 2013 5:48 pm UTC
For the past few days I've been working on a human classes mod . This is mainly a proof of concept, so I haven't tested the gameplay at all. The ui...
13 Replies
13229 Views
Last post by ViruS
Sat Jul 27, 2013 9:15 am UTC
Weapon Position fixes
Replies: 22
by
ViruS »
Sun Dec 09, 2012 10:16 am UTC
Well, I got bored so spent about 3 and a half hours on extracting this from my lolards visual mod...
Anyway, here i provide two versions: Normal...
22 Replies
20709 Views
Last post by ViruS
Thu Jul 25, 2013 10:21 am UTC
refactoring of gamelogic
Replies: 9
by
velociostrich »
Thu May 23, 2013 1:52 am UTC
As some might have noticed on IRC I am trying to understand the code since 2-3 days (for now, I have only replaced some variables with arrays). Since...
9 Replies
13059 Views
Last post by killing time
Sat Jul 13, 2013 6:27 am UTC
General ambience idea I knocked up
Replies: 7
by
jakegabb »
Thu Jul 04, 2013 12:24 pm UTC
Hey I guess since there's only like 20 threads in here I'll end up spamming this whole place with a load of sounds (provided they get a good...
7 Replies
8751 Views
Last post by seana11
Sun Jul 07, 2013 3:29 pm UTC
Weapon Sounds
Replies: 21
by
Ivancool »
Sun Feb 10, 2013 11:12 pm UTC
My first sample of the Rifle reload sound. Needs some sync but it's mostly ok.
21 Replies
19819 Views
Last post by seana11
Sat Jul 06, 2013 2:32 am UTC
Smoothness and Play-ability.
Replies: 11
by
JackTMohn »
Fri Jun 28, 2013 10:30 pm UTC
I really enjoy the game. However, there are a few things that I feel like would make it more in-depth and or more entertaining. I realize the game is...
11 Replies
12390 Views
Last post by Viech
Mon Jul 01, 2013 7:38 am UTC
Nazi Zombie Mod
Replies: 1
by
**SUN** »
Sun Jun 30, 2013 7:13 am UTC
Hi,
My recent Zombie Mod someone may find useful.
I mainly created it for the Tremulous server Z, but I am sure you guys can use it in Unv....
1 Replies
3388 Views
Last post by ViruS
Sun Jun 30, 2013 1:03 pm UTC
coding conventions
Replies: 1
by
Viech »
Sat Jun 01, 2013 12:15 am UTC
I know these prefixes:
g
game (server side VM)
cg
c(lient )game (client side VM)
ui
user interface VM
bg
both games...
1 Replies
4100 Views
Last post by Ishq
Sat Jun 01, 2013 6:48 am UTC
starting self compiled version
Replies: 7
by
DwarfVader »
Fri Apr 19, 2013 6:00 pm UTC
Hi Guys,
I'm running in some trouble trying to start a self compiled clone of the unv source from within the CodeBlocks IDE.
configure and compile...
7 Replies
7541 Views
Last post by velociostrich
Tue Apr 23, 2013 1:09 am UTC
5 Replies
6860 Views
Last post by velociostrich
Thu Apr 18, 2013 11:49 pm UTC
Auto-Update
Replies: 2
by
ViruS »
Sat Apr 06, 2013 12:38 pm UTC
Is there a possibility of a source-code auto-update feature linked with the github source, so I can start modding Unv?
People have been saying to me...
2 Replies
3734 Views
Last post by ViruS
Mon Apr 15, 2013 7:44 am UTC
Alien HUD
Replies: 5
by
DwarfVader »
Fri Apr 12, 2013 1:23 pm UTC
Hey Guys,
Don't know if this realy belongs here, but as the idiea torrent seems pretty much abandoned to me, i'll post this here.
Many of you know...
5 Replies
6803 Views
Last post by DwarfVader
Sun Apr 14, 2013 8:33 pm UTC
Descent into infinity
Replies: 6
by
kharnov »
Fri Apr 05, 2013 9:45 pm UTC
It was a brisk evening in late spring, the old chill of winter having given way to the eruption of greenery in the New England forests, the bare...
6 Replies
7787 Views
Last post by rhez
Sun Apr 07, 2013 5:46 pm UTC
I require a model
Replies: 5
by
banksy »
Wed Mar 27, 2013 2:04 am UTC
That's pretty much theme that I'm going for. It will have to be quite large the model as well. If anyone is free to make it, it would be much...
5 Replies
6273 Views
Last post by banksy
Wed Mar 27, 2013 1:12 pm UTC
Color grading: a how-to guide
Replies: 4
by
kharnov »
Mon Mar 25, 2013 6:13 pm UTC
Hi.
We've added color grading to the codebase yesterday. If you compile from source regularly, you should already have it. If not, either do so or...
4 Replies
6463 Views
Last post by ViruS
Wed Mar 27, 2013 12:31 pm UTC
5 Replies
6325 Views
Last post by own3r
Wed Mar 27, 2013 3:39 am UTC
1 Replies
3797 Views
Last post by rhez
Sun Mar 10, 2013 9:58 am UTC
Unvanquished timeline
Replies: 12
by
kharnov »
Sun Sep 16, 2012 6:50 pm UTC
Hey everyone. So, I'd like to get started on actually finalizing the setting for Unvanquished. I need to do that if I'd like to write out a formal...
12 Replies
60297 Views
Last post by seana11
Wed Feb 20, 2013 8:31 pm UTC
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