Models and textures for players, weapons and buildables.
0 Replies
127463 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
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by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
» in
General Discussion
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
172541 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
Hive
Replies: 26
by
Viech »
Thu Nov 21, 2013 3:11 pm UTC
The hive is an alien structure that hosts tiny little insects that will swarm out when a human gets too close or attacks it. Guess who made the...
26 Replies
4477 Views
Last post by Viech
Sun Feb 23, 2014 1:14 am UTC
Telenode (2)
Replies: 83
by
Viech »
Tue Nov 05, 2013 3:31 pm UTC
We are looking for somebody to model the telenode concept that Stannum made. It is the spawning structure utilized by the human team. Players...
83 Replies
21084 Views
Last post by kharnov
Sun Feb 02, 2014 10:34 pm UTC
Leech (1)
Replies: 43
by
Viech »
Thu Nov 21, 2013 4:02 pm UTC
The leech is the alien's mining structure. Like a mushroom extracts nutrients from the ground, this similiarly shaped creature sucks some invisible...
43 Replies
2423 Views
Last post by kharnov
Sun Feb 02, 2014 12:39 am UTC
Rocket Pod (1)
Replies: 6
by
Viech »
Thu Sep 12, 2013 11:34 pm UTC
We'd like to add another human defense structure to the game that uses the same stand as the turret and is close to it in size and style. The...
6 Replies
670 Views
Last post by Viech
Wed Jan 29, 2014 9:38 am UTC
Painsaw (1)
Replies: 7
by
Viech »
Thu Sep 12, 2013 11:25 pm UTC
The painsaw works pretty much like a chainsaw but it uses energy to cut and instead of wood it cuts alien structures. It was initially designed as a...
7 Replies
530 Views
Last post by Viech
Wed Jan 29, 2014 9:36 am UTC
Drill (1)
Replies: 9
by
Viech »
Sun Oct 20, 2013 6:21 pm UTC
Have a look at the Drill concept made by alex_bo:
The Drill is the resource mining structure of the human team and collects some invisible...
9 Replies
794 Views
Last post by Viech
Fri Jan 10, 2014 4:21 pm UTC
Defense computer
Replies: 7
by
kharnov »
Tue Aug 06, 2013 6:13 am UTC
The defense computer is used to coordinate the defense capabilities of the human base. In addition to warning of attacks, the defense computer will...
7 Replies
652 Views
Last post by Viech
Wed Dec 25, 2013 11:39 pm UTC
Mass Driver
Replies: 2
by
Viech »
Sun Oct 27, 2013 1:22 pm UTC
is the sniper rifle of the human team. It has a zooming effect that should ideally be reflected on the model's scope. Since it uses clips, the weapon...
2 Replies
381 Views
Last post by Viech
Thu Dec 12, 2013 2:31 am UTC
Flame Thrower (1)
Replies: 11
by
Gex »
Wed Sep 04, 2013 5:58 pm UTC
Hey guys, here is an update for the Flamer weapon. I've started working on the fuel tank, wanted to get some critiques on it. Also, did we ever...
11 Replies
1259 Views
Last post by Gex
Thu Nov 07, 2013 9:17 pm UTC
Telenode (1)
Replies: 12
by
kharnov »
Tue Aug 06, 2013 5:53 am UTC
We are looking for somebody to model the telenode concept that Stannum made. It is the spawning structure utilized by the human team. Players...
12 Replies
863 Views
Last post by Ishq
Tue Nov 05, 2013 8:18 am UTC
Armory (1)
Replies: 24
by
gavlig »
Thu Jan 24, 2013 4:18 pm UTC
Hey guys!
I think it's time to reveal some details on model i'm making. It's far from being done, but the basic shape is formed and I think it can...
24 Replies
1433 Views
Last post by Viech
Mon Nov 04, 2013 5:21 pm UTC
Repeater (1)
Replies: 3
by
Viech »
Mon Nov 04, 2013 2:01 pm UTC
kharnov, can you request the status of the Repeater or redirect the modeler here?
3 Replies
348 Views
Last post by kharnov
Mon Nov 04, 2013 4:19 pm UTC
Battle Suit (1)
Replies: 10
by
kharnov »
Wed Aug 21, 2013 5:04 am UTC
The battlesuit is the ultimate human armor. Heavy and expensive, it protects the entire body from a wide variety of alien attacks and provides some...
10 Replies
903 Views
Last post by Viech
Mon Nov 04, 2013 4:10 pm UTC
Tesla generator
Replies: 13
by
webshinra »
Wed Feb 06, 2013 8:57 pm UTC
Hi there,
After a bit of talking on IRC with some of you, I began to think about the Tesla. (how did it work? how to keep credibility and coolness...
13 Replies
1330 Views
Last post by velociostrich
Tue May 07, 2013 12:32 am UTC
Marauder
Replies: 70
by
Osiris »
Fri Nov 30, 2012 4:17 am UTC
Let me know what you think....only good thinks....no bad....NO BAD! :)
70 Replies
9614 Views
Last post by Viech
Sun Mar 10, 2013 1:04 am UTC
Dragoon (1)
Replies: 22
by
mattberg »
Fri Jan 25, 2013 2:03 am UTC
Hey guys, I'm working on a model for the draggoon creature, it's still pretty rough but the basic shapes are there. What do you think??...
22 Replies
1413 Views
Last post by kharnov
Fri Feb 08, 2013 4:21 am UTC
Basilisk (1)
Replies: 9
by
Grefuntor »
Mon Jan 14, 2013 9:20 am UTC
Hey folks,
After talking to Kharnov he pointed me in the direction of some Basilisk concept art. Working from that I have started a lowpoly mesh and...
9 Replies
577 Views
Last post by Grefuntor
Tue Jan 15, 2013 7:34 am UTC
Overmind
Replies: 43
by
Osiris »
Tue Jun 26, 2012 9:13 pm UTC
I will hopefully, with no objections, be moving forward with the model tonight, retopping, adding more detail, and painting.
Any crituqes are...
43 Replies
2751 Views
Last post by kharnov
Sat Aug 04, 2012 11:31 pm UTC
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