Talk about anything related to Unvanquished.
0 Replies
106122 Views
Last post by illwieckz
Fri Mar 25, 2022 11:05 am UTC
Locked Global guidelines
by
kharnov »
Mon Aug 03, 2015 5:05 am UTC
Hi, and welcome to the Unvanquished forum. I hope you enjoy your stay here.
Generally, we take a more laissez-faire approach to administrating the...
0 Replies
147487 Views
Last post by kharnov
Mon Aug 03, 2015 5:05 am UTC
One year later
Replies: 8
by
kharnov »
Sun Feb 24, 2013 10:34 pm UTC
Did you know that the anniversary of our first release is coming up soon?
Nearly one year ago, on February 29th, 2012, we released the very first...
8 Replies
8228 Views
Last post by Chomps123
Fri Mar 01, 2013 2:29 pm UTC
9 Replies
7463 Views
Last post by ViruS
Sun Feb 24, 2013 12:47 pm UTC
Muzzle blast
Replies: 12
by
JOURNEYMAN »
Fri Feb 15, 2013 2:33 am UTC
Is there any way to reduce the muzzle blast from human weapons? They obscure too much of the screen and makes even more difficult to follow the...
12 Replies
9746 Views
Last post by seana11
Thu Feb 21, 2013 10:30 pm UTC
Aliens of Unvanquished
Replies: 39
by
kharnov »
Sun Feb 10, 2013 7:04 pm UTC
This week, I'll be going over the progress we currently have on the alien player models.
Much like in Tremulous, Unvanquished possesses a main...
39 Replies
34211 Views
Last post by WhiteTech
Wed Feb 20, 2013 7:44 pm UTC
Q1 progress
Replies: 2
by
kharnov »
Mon Feb 18, 2013 3:34 am UTC
We've just passed the middle of the first quarter, which I suppose is as good a time as any to post a status update!
As you might recall, at the...
2 Replies
3837 Views
Last post by danmal
Tue Feb 19, 2013 6:30 am UTC
Alpha 12 has arrived!
Replies: 33
by
kharnov »
Mon Feb 04, 2013 3:40 am UTC
Download it! Read on for what's new.
UpdatesRim lighting!Otherwise known as back lighting, it's another source of lighting on our models. All...
33 Replies
29589 Views
Last post by Ishq
Mon Feb 11, 2013 12:03 am UTC
OH MY GOD
Replies: 9
by
Tamaru »
Thu Jan 10, 2013 6:13 am UTC
YOU'RE ALIVE, ITS ALIVE.... what... the... fuck. thought you guys gave up, cool to see it all here.
me and Kromeh/jagdge/pedobear and a multitude...
9 Replies
7030 Views
Last post by WhiteTech
Tue Feb 05, 2013 5:50 am UTC
Here comes Alpha 12!
Replies: 26
by
kharnov »
Mon Jan 28, 2013 12:08 am UTC
Today, let's go over what we expect to include in our twelfth alpha release, out on Sunday, February 3rd.
Over this month, we've been focusing...
26 Replies
21178 Views
Last post by Unregistered
Sat Feb 02, 2013 11:17 pm UTC
Servers Empty
Replies: 15
by
Chomps123 »
Wed Jan 09, 2013 3:19 pm UTC
Is this game that dead? :eek:
Every server has no one on except for the training server but that's bots. :(
WAKE UP PEOPLE!!! :mad:
Please don't...
15 Replies
11802 Views
Last post by Chomps123
Fri Feb 01, 2013 12:51 pm UTC
Weekly update: Jan. 20th
Replies: 4
by
kharnov »
Mon Jan 21, 2013 6:36 am UTC
Read on for what we've been up to over the past week, and what we're in the process of working on.
We've been very active with coding lately. After...
4 Replies
5619 Views
Last post by ViruS
Sat Jan 26, 2013 5:37 am UTC
High Poly?
Replies: 11
by
banksy »
Tue Jan 08, 2013 2:27 am UTC
So how does this engine handle high poly. Because I may plan on making a map using 3ds Max or Maya which will be high poly. I also plan on using high...
11 Replies
10135 Views
Last post by velociostrich
Fri Jan 25, 2013 1:34 am UTC
Updated installer needs testing
Replies: 3
by
danmal »
Thu Jan 17, 2013 3:46 pm UTC
I've made some modifications to the installer and need some feedback. Windows installer and the Mac installer are available. Fixes include...
3 Replies
3990 Views
Last post by danmal
Mon Jan 21, 2013 6:14 am UTC
Weekly update: Jan. 13th
Replies: 22
by
kharnov »
Sun Jan 13, 2013 10:57 pm UTC
In this article, I'll be going over what we've been up to lately. Read on for what's new.
As you might have noticed last week, with the fixing of...
22 Replies
20142 Views
Last post by banksy
Sat Jan 19, 2013 7:16 am UTC
Auto dodge and some audio problems
Replies: 6
by
JOURNEYMAN »
Wed Jan 16, 2013 2:56 am UTC
Auto dodge activates at the least opportune moments and as a result it's very difficult to manage stamina. cl_doubletapdelay doesn't work for me....
6 Replies
4913 Views
Last post by ViruS
Thu Jan 17, 2013 4:50 am UTC
NASA Models
Replies: 6
by
banksy »
Mon Jan 07, 2013 12:47 am UTC
I only just found out about this, but though it might help some mappers who are looking for space models.
6 Replies
5579 Views
Last post by banksy
Wed Jan 09, 2013 2:33 am UTC
Time for Alpha 11!
Replies: 11
by
kharnov »
Mon Jan 07, 2013 3:27 am UTC
Download it! Read on for what's new.
UpdatesNew Plat23 beta!The map has been completely redone from scratch, and while it maintains a similar...
11 Replies
11864 Views
Last post by gnales
Tue Jan 08, 2013 11:34 am UTC
My inactivity
Replies: 5
by
banksy »
Sun Jan 06, 2013 3:39 am UTC
Hello, banksy here.
Not many of you would know who I am, but to those who do I have slightly gone off the radar over the last couple months. This is...
5 Replies
5209 Views
Last post by banksy
Tue Jan 08, 2013 12:01 am UTC
33 Replies
25641 Views
Last post by KenuR
Mon Jan 07, 2013 5:45 pm UTC
Xonotic Dev Introduction
Replies: 9
by
Samual »
Thu Dec 20, 2012 6:33 am UTC
Hey everyone, my name is Samual Lenks,
Many of you may already know me from the IRC channels, however for those who don't: I'm one of the lead...
9 Replies
8042 Views
Last post by rocknroll237
Sun Jan 06, 2013 10:14 pm UTC
General plan for 2013
Replies: 15
by
kharnov »
Sun Dec 30, 2012 7:46 am UTC
A new year is upon us. Read on for what we intend to accomplish!
Greetings, Unvanquished community.
We have at last surpassed a year of...
15 Replies
13021 Views
Last post by ViruS
Sun Jan 06, 2013 8:55 am UTC
Forum permissions
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum